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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-02-14 21:03:59 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-02-14 21:28:44 +0300 |
commit | 9886ae63311da83d962a546bb2c252316ba63538 (patch) | |
tree | 7a9f4946fbfad8af41dd8c68bac8d5bcb3c1f9c8 /source/blender/gpu | |
parent | fb6f1aa12f945c6a17ca96f402dec2f6bce81463 (diff) |
Fix T61470: incorrect saturation clamping in recent bugfix.
We should clamp the result after multiplication.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 970bbe641d4..c269185eb0f 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -882,7 +882,7 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou rgb_to_hsv(col, hsv); hsv[0] = fract(hsv[0] + hue + 0.5); - hsv[1] = hsv[1] * clamp(sat, 0.0, 1.0); + hsv[1] = clamp(hsv[1] * sat, 0.0, 1.0); hsv[2] = hsv[2] * value; hsv_to_rgb(hsv, outcol); |