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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-05 04:37:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-09-05 04:37:10 +0400 |
commit | d6b96563bca779413ee7ddd6a00db68b0133d18c (patch) | |
tree | 61e18eeb90cb6d7bb988e19ae7fa6eaf0efbe241 /source/blender/gpu | |
parent | 49942133cc106a3bf12a815a913d8ff3f52fefa0 (diff) |
Fix broken GLSL shader after recent changes.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 644cf71d626..cd8c2db1821 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2087,7 +2087,7 @@ void node_bsdf_velvet(vec4 color, float sigma, vec3 N, out vec4 result) node_bsdf_diffuse(color, 0.0, N, result); } -void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float sharpen, float texture_blur, out vec4 result) +void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float sharpen, float texture_blur, vec3 N, out vec4 result) { node_bsdf_diffuse(color, 0.0, N, result); } |