diff options
author | Clment Foucault <foucault.clem@gmail.com> | 2022-01-24 20:46:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-24 20:48:16 +0300 |
commit | 263f862ba567a8209ced7d6d6486a1f275578aa4 (patch) | |
tree | a889f062de4f034f1888e35563476eb3d715608b /source/blender/gpu | |
parent | e2337b53424f7d89ee4fe1ff90b4ab71b6a0a9d7 (diff) |
Add workaround for broken interface query functions on Intel HD Graphics 4400 and 4600
Fixes T93680
For current drivers of Intel HD Graphics 4400 and 4600, various Program Introspection functions appear broken and return incorrect values, causing crashes in the current handling of SSBOs. Disable use of this feature on those devices. Add checks to features that use SSBOs (Hair and Subdivision Modifier).
Reviewed By: fclem, jbakker
Maniphest Tasks: T93680
Differential Revision: https://developer.blender.org/D13806
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/opengl/gl_backend.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc index 1a445ebd7eb..c32123bc15e 100644 --- a/source/blender/gpu/opengl/gl_backend.cc +++ b/source/blender/gpu/opengl/gl_backend.cc @@ -240,6 +240,7 @@ static void detect_workarounds() GLContext::unused_fb_slot_workaround = true; /* Turn off extensions. */ GCaps.shader_image_load_store_support = false; + GCaps.shader_storage_buffer_objects_support = false; GLContext::base_instance_support = false; GLContext::clear_texture_support = false; GLContext::copy_image_support = false; @@ -419,6 +420,12 @@ static void detect_workarounds() strstr(renderer, "HD Graphics 4000")) { GLContext::generate_mipmap_workaround = true; } + + /* Buggy interface query functions cause crashes when handling SSBOs (T93680) */ + if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY) && + (strstr(renderer, "HD Graphics 4400")|| strstr(renderer, "HD Graphics 4600"))) { + GCaps.shader_storage_buffer_objects_support = false; + } } // namespace blender::gpu /** Internal capabilities. */ |