diff options
author | Campbell Barton <campbell@blender.org> | 2022-05-19 03:02:28 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-05-19 04:17:01 +0300 |
commit | 30e666f747bae89d50029cbcc505ffa9a12ab05e (patch) | |
tree | 95dc266f0e2b7d990064005611f0088aa2e2611a /source/blender/gpu | |
parent | ae2d2c9361614265db2fa6e2586346b1744a2399 (diff) |
Cleanup: format, reduce line length & strip trailing space
Diffstat (limited to 'source/blender/gpu')
5 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_common_types.h b/source/blender/gpu/GPU_common_types.h index e08143c2449..8c91d60812f 100644 --- a/source/blender/gpu/GPU_common_types.h +++ b/source/blender/gpu/GPU_common_types.h @@ -15,4 +15,4 @@ typedef enum eGPUFrontFace { #ifdef __cplusplus } -#endif
\ No newline at end of file +#endif diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl index ecb2dddcd63..9fd54f3f31f 100644 --- a/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl +++ b/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl @@ -7,4 +7,4 @@ in vec2 texCoord_interp; void main() { gl_FragDepth = textureLod(source_data, texCoord_interp, mip).r; -}
\ No newline at end of file +} diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl index 99661a760f0..7483343503f 100644 --- a/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl +++ b/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl @@ -10,4 +10,4 @@ void main() uint stencil = (val >> 24) & 0xFFu; uint depth = (val)&0xFFFFFFu; gl_FragDepth = float(depth) / float(0xFFFFFFu); -}
\ No newline at end of file +} diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl index 15271ab2cdd..75d42c57f73 100644 --- a/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl +++ b/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl @@ -9,4 +9,4 @@ void main() uint val = textureLod(source_data, texCoord_interp, mip).r; uint depth = (val) & (0xFFFFFFFFu); gl_FragDepth = float(depth) / float(0xFFFFFFFFu); -}
\ No newline at end of file +} diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl index 092ae45b719..faae68d2f55 100644 --- a/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl +++ b/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl @@ -30,4 +30,4 @@ void main() texCoord_interp = tex.zy; } gl_Position = vec4(rect.xy, 0.0f, 1.0f); -}
\ No newline at end of file +} |