diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-06-08 14:15:28 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-06-08 14:15:28 +0300 |
commit | 7a751327fab1befb49cec68b82b0d9e98374e1c6 (patch) | |
tree | cd290a27c81dad2a9e3e822e106da6f6d7ef00b0 /source/blender/gpu | |
parent | ca29376e002c5427513ee2ed6633dd82811ac1bd (diff) |
Fix T98620: Video sequencer screen corruption occurs when resizing.
Added Windows/Intel GPU to the list of work-a-rounds. This will
reduce the performance when using Intel GPUs on all platforms.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/opengl/gl_backend.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc index 0c796ddc765..98998e2e902 100644 --- a/source/blender/gpu/opengl/gl_backend.cc +++ b/source/blender/gpu/opengl/gl_backend.cc @@ -408,7 +408,7 @@ static void detect_workarounds() /* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to * noticeable performance regressions on other platforms as well. */ if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) || - GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) { + GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { GCaps.clear_viewport_workaround = true; } |