diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-05-27 11:52:49 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-05-27 11:52:49 +0300 |
commit | f41c7723c93bc9e784634887da8b682787729538 (patch) | |
tree | e051df4bcc6308fddc37d22aa3b0b93a9e55a3fe /source/blender/gpu | |
parent | da9e14b0b91c81d29c4e44f40ac299ae847367de (diff) |
GPU: Remove cached full/scaled image texture.
full scaled image isn't used anymore. It was added to use a different scale when
displaying an image in the image editor. This was replaced by the image engine
redesign.
This change will reduce complexity of {T98375}.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_capabilities.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_capabilities.cc | 5 |
2 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_capabilities.h b/source/blender/gpu/GPU_capabilities.h index 061b850619f..7fe467de402 100644 --- a/source/blender/gpu/GPU_capabilities.h +++ b/source/blender/gpu/GPU_capabilities.h @@ -35,7 +35,7 @@ int GPU_max_compute_shader_storage_blocks(void); int GPU_extensions_len(void); const char *GPU_extension_get(int i); -int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size); +int GPU_texture_size_with_limit(int res); bool GPU_mip_render_workaround(void); bool GPU_depth_blitting_workaround(void); diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc index 4ec215c2d3b..eb69a1d2635 100644 --- a/source/blender/gpu/intern/gpu_capabilities.cc +++ b/source/blender/gpu/intern/gpu_capabilities.cc @@ -33,11 +33,10 @@ int GPU_max_texture_size() return GCaps.max_texture_size; } -int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size) +int GPU_texture_size_with_limit(int res) { int size = GPU_max_texture_size(); - int reslimit = (limit_gl_texture_size && (U.glreslimit != 0)) ? min_ii(U.glreslimit, size) : - size; + int reslimit = (U.glreslimit != 0) ? min_ii(U.glreslimit, size) : size; return min_ii(reslimit, res); } |