diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-09 18:16:24 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-09 19:24:50 +0300 |
commit | 03a00bda2b3f6729997ddfa31dfe84cc56e7707e (patch) | |
tree | 5b6c4d7837bf10ba6ac78613b9391077c6009043 /source/blender/gpu | |
parent | 1e3247c0787df31c34e0fdc03c6fa11b35e55d03 (diff) |
Sculpt: Make Sculpt Vertex Colors features experimental
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8239
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 9c21f9040da..bb9720246ca 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -38,6 +38,7 @@ #include "BLI_utildefines.h" #include "DNA_meshdata_types.h" +#include "DNA_userdef_types.h" #include "BKE_DerivedMesh.h" #include "BKE_ccg.h" @@ -234,7 +235,8 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers, const bool show_mask = vmask && (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0; const bool show_face_sets = sculpt_face_sets && (update_flags & GPU_PBVH_BUFFERS_SHOW_SCULPT_FACE_SETS) != 0; - const bool show_vcol = (vcol || vtcol) && (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) != 0; + const bool show_vcol = (vcol || (vtcol && U.experimental.use_sculpt_vertex_colors)) && + (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) != 0; bool empty_mask = true; bool default_face_set = true; @@ -317,7 +319,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers, /* Vertex Colors. */ if (show_vcol) { ushort scol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX}; - if (vtcol) { + if (vtcol && U.experimental.use_sculpt_vertex_colors) { scol[0] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[0]); scol[1] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[1]); scol[2] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[2]); |