diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:59:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 20:51:55 +0300 |
commit | 24c846b2b4f1617ebfeb799045d284a9e24fa9ed (patch) | |
tree | 45fc3e78dc247a005fc9a5c25463cb8f21302eea /source/blender/gpu | |
parent | 987d14a3b2427e9d1c136ddbea0a2eb9b25170f6 (diff) |
GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex
This adds the opportunity to use it in multiple places.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 669b073232d..a090f061cdd 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -453,7 +453,9 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode, int num_source = 0; source[num_source++] = gpu_shader_version(); - source[num_source++] = "#define GPU_VERTEX_SHADER\n"; + source[num_source++] = + "#define GPU_VERTEX_SHADER\n" + "#define IN_OUT out\n"; source[num_source++] = standard_extensions; source[num_source++] = standard_defines; @@ -484,7 +486,9 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode, int num_source = 0; source[num_source++] = gpu_shader_version(); - source[num_source++] = "#define GPU_FRAGMENT_SHADER\n"; + source[num_source++] = + "#define GPU_FRAGMENT_SHADER\n" + "#define IN_OUT in\n"; source[num_source++] = standard_extensions; source[num_source++] = standard_defines; |