diff options
author | Hans Goudey <h.goudey@me.com> | 2022-06-20 18:14:00 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-06-20 18:14:17 +0300 |
commit | 9f8cc1bc349cb3e48af71e95b60693dfccfe2c82 (patch) | |
tree | cef6cc5e4fc27a82bdee5cb2dd99245f06094235 /source/blender/gpu | |
parent | 549f9a117810a8d4492b8c1757b4c0f4dc4780bb (diff) |
Cleanup: Grammar: a vs an
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/metal/mtl_texture.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/metal/mtl_texture.hh b/source/blender/gpu/metal/mtl_texture.hh index b820256ec36..b4b1e91c496 100644 --- a/source/blender/gpu/metal/mtl_texture.hh +++ b/source/blender/gpu/metal/mtl_texture.hh @@ -349,7 +349,7 @@ class MTLTexture : public Texture { * - Per-component size matches (e.g. GPU_DATA_UBYTE) * OR GPU_DATA_10_11_11_REV && GPU_R11G11B10 (equiv) * OR D24S8 and GPU_DATA_UINT_24_8 - * We can Use BLIT ENCODER. + * We can use BLIT ENCODER. * * OTHERWISE TRIGGER COMPUTE: * - Compute sizes will vary. Threads per grid WILL match 'extent'. diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh index 6840dfe25de..396ee64454c 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh @@ -37,7 +37,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color) GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_clipped) .do_static_compilation(true) - /* TODO(fclem): Put in an UBO to fit the 128byte requirement. */ + /* TODO(fclem): Put in a UBO to fit the 128byte requirement. */ .push_constant(Type::MAT4, "ModelMatrix") .push_constant(Type::VEC4, "ClipPlane") .define("CLIP") |