diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-06-30 13:54:31 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-30 13:54:31 +0300 |
commit | b838a518031b9fa83826933ce8e7f0a31d8d9b9d (patch) | |
tree | 53565d494136eef7d1be7b6f26520a2fbbd65ab3 /source/blender/gpu | |
parent | 84f8b47c4c44160de5f59cea9da82d70755209e5 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 335dabdcb01..310bc911250 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -71,7 +71,7 @@ static struct GPUGlobal { int samples_color_texture_max; float line_width_range[2]; /* workaround for different calculation of dfdy factors on GPUs. Some GPUs/drivers - * calculate dfdy in shader differently when drawing to an offscreen buffer. First + * calculate dfdy in shader differently when drawing to an off-screen buffer. First * number is factor on screen and second is off-screen */ float dfdyfactors[2]; float max_anisotropy; @@ -84,9 +84,9 @@ static struct GPUGlobal { * GL_TEXTURE_MAX_LEVEL is higher than the target mip. * We need a workaround in this cases. */ bool mip_render_workaround; - /* There is an issue with the glBlitFramebuffer on MacOS with radeon pro graphics. - * Blitting depth with GL_DEPTH24_STENCIL8 is buggy so the workaround is to use - * GPU_DEPTH32F_STENCIL8. Then Blitting depth will work but blitting stencil will + /* There is an issue with the #glBlitFramebuffer on MacOS with radeon pro graphics. + * Blitting depth with#GL_DEPTH24_STENCIL8 is buggy so the workaround is to use + * #GPU_DEPTH32F_STENCIL8. Then Blitting depth will work but blitting stencil will * still be broken. */ bool depth_blitting_workaround; /* Crappy driver don't know how to map framebuffer slot to output vars... @@ -96,7 +96,7 @@ static struct GPUGlobal { /* Some crappy Intel drivers don't work well with shaders created in different * rendering contexts. */ bool context_local_shaders_workaround; - /* Intel drivers exhibit artifacts when using glCopyImageSubData & workbench antialiasing. + /* Intel drivers exhibit artifacts when using #glCopyImageSubData & workbench anti-aliasing. * (see T76273) */ bool texture_copy_workaround; } GG = {1, 0}; |