diff options
author | Campbell Barton <campbell@blender.org> | 2022-04-28 07:03:47 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-04-28 07:03:47 +0300 |
commit | eb4b79c5562ad6cd13b45c2e69a7b95628853e17 (patch) | |
tree | 2a57c63f2eee49d458a18b100b5555709acfcd30 /source/blender/gpu | |
parent | 9e2d80c49ec0c0160597d1c7707082a662bdea69 (diff) |
Cleanup: unbalanced doxy sections, add some sections
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc index b8573f88d0c..2e7c95974ab 100644 --- a/source/blender/gpu/intern/gpu_codegen.cc +++ b/source/blender/gpu/intern/gpu_codegen.cc @@ -92,7 +92,7 @@ struct GPUPass { * Internal shader cache: This prevent the shader recompilation / stall when * using undo/redo AND also allows for GPUPass reuse if the Shader code is the * same for 2 different Materials. Unused GPUPasses are free by Garbage collection. - */ + * \{ */ /* Only use one linklist that contains the GPUPasses grouped by hash. */ static GPUPass *pass_cache = nullptr; @@ -793,4 +793,4 @@ void gpu_codegen_exit(void) GPU_shader_free_builtin_shaders(); } -/** \} */
\ No newline at end of file +/** \} */ |