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authormano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
committermano-wii <germano.costa@ig.com.br>2019-07-30 12:46:59 +0300
commit651d8bfd98db11eb58018412cc030cfe2705c519 (patch)
treec1d0dbd948383c61636261a1ad113d094577e97e /source/blender/gpu
parenta85963bed86bb25b29a70f893cc9e9279a0b9d15 (diff)
3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt3
-rw-r--r--source/blender/gpu/GPU_shader.h5
-rw-r--r--source/blender/gpu/intern/gpu_shader.c19
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl26
-rw-r--r--source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl13
5 files changed, 2 insertions, 64 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index f30eff1484b..c620644a5f8 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -221,9 +221,6 @@ data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_edituvs_faces_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_edituvs_stretch_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_3D_selection_id_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_selection_id_frag.glsl SRC)
-
data_to_c_simple(shaders/gpu_shader_text_simple_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_simple_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index cae2392e503..124f1f1ff8a 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -355,11 +355,8 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_2D_UV_FACES,
GPU_SHADER_2D_UV_FACES_STRETCH_AREA,
GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE,
- /* Selection */
- GPU_SHADER_3D_FLAT_SELECT_ID,
- GPU_SHADER_3D_UNIFORM_SELECT_ID,
} eGPUBuiltinShader;
-#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_3D_UNIFORM_SELECT_ID + 1)
+#define GPU_SHADER_BUILTIN_LEN (GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE + 1)
/** Support multiple configurations. */
typedef enum eGPUShaderConfig {
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index c142d8ccba2..3e930d19696 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -139,9 +139,6 @@ extern char datatoc_gpu_shader_2D_edituvs_edges_vert_glsl[];
extern char datatoc_gpu_shader_2D_edituvs_faces_vert_glsl[];
extern char datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl[];
-extern char datatoc_gpu_shader_3D_selection_id_vert_glsl[];
-extern char datatoc_gpu_shader_selection_id_frag_glsl[];
-
extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_geom_glsl[];
@@ -1312,18 +1309,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.defs = "#define STRETCH_ANGLE\n",
},
- [GPU_SHADER_3D_FLAT_SELECT_ID] =
- {
- .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl,
- .frag = datatoc_gpu_shader_selection_id_frag_glsl,
- },
- [GPU_SHADER_3D_UNIFORM_SELECT_ID] =
- {
- .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl,
- .frag = datatoc_gpu_shader_selection_id_frag_glsl,
- .defs = "#define UNIFORM_ID\n",
- },
-
[GPU_SHADER_GPENCIL_STROKE] =
{
.vert = datatoc_gpu_shader_gpencil_stroke_vert_glsl,
@@ -1370,9 +1355,7 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
GPU_SHADER_3D_GROUNDLINE,
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_DISTANCE_LINES,
- GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
- GPU_SHADER_3D_FLAT_SELECT_ID,
- GPU_SHADER_3D_UNIFORM_SELECT_ID) ||
+ GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR) ||
ELEM(shader,
GPU_SHADER_3D_FLAT_COLOR,
GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR,
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl
deleted file mode 100644
index 0d58909efd8..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_3D_selection_id_vert.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-
-in vec3 pos;
-
-#ifndef UNIFORM_ID
-uniform uint offset;
-in uint color;
-
-flat out uint id;
-#endif
-
-void main()
-{
-#ifndef UNIFORM_ID
- id = offset + color;
-#endif
-
- vec4 pos_4d = vec4(pos, 1.0);
- gl_Position = ModelViewProjectionMatrix * pos_4d;
-
-#ifdef USE_WORLD_CLIP_PLANES
- /* Warning: ModelMatrix is typically used but select drawing is different. */
- world_clip_planes_calc_clip_distance(pos);
-#endif
-}
diff --git a/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl b/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl
deleted file mode 100644
index 1f22b9cb0b4..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_selection_id_frag.glsl
+++ /dev/null
@@ -1,13 +0,0 @@
-
-#ifdef UNIFORM_ID
-uniform uint id;
-#else
-flat in uint id;
-#endif
-
-out uint fragColor;
-
-void main()
-{
- fragColor = id;
-}