diff options
author | Matteo F. Vescovi <mfv> | 2021-08-13 15:33:37 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-08-13 15:33:50 +0300 |
commit | 0b3c7544b532d99d80a25f3cb1f63f14480b46c8 (patch) | |
tree | ea10200b7fc8431f14861f13ff527306f17accac /source/blender/gpu | |
parent | 4cadccebfacfa8533ba06403960e8b1218da61f5 (diff) |
Fix FTBFS on mips64el architecture
While trying to get Blender 2.93.x LTS to build fine on all release architectures in Debian, I noticed that the misleading use of "mips" as integer variable caused problems when compiling on mips64el. The patch should fix the issue.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D12194
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index f980c8fdcd7..ee4d08d4059 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -187,25 +187,25 @@ unsigned int GPU_texture_memory_usage_get(void); * \a mips is the number of mip level to allocate. It must be >= 1. */ GPUTexture *GPU_texture_create_1d( - const char *name, int w, int mips, eGPUTextureFormat format, const float *data); + const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data); GPUTexture *GPU_texture_create_1d_array( - const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data); + const char *name, int w, int h, int mip_len, eGPUTextureFormat format, const float *data); GPUTexture *GPU_texture_create_2d( - const char *name, int w, int h, int mips, eGPUTextureFormat format, const float *data); + const char *name, int w, int h, int mip_len, eGPUTextureFormat format, const float *data); GPUTexture *GPU_texture_create_2d_array( - const char *name, int w, int h, int d, int mips, eGPUTextureFormat format, const float *data); + const char *name, int w, int h, int d, int mip_len, eGPUTextureFormat format, const float *data); GPUTexture *GPU_texture_create_3d(const char *name, int w, int h, int d, - int mips, + int mip_len, eGPUTextureFormat texture_format, eGPUDataFormat data_format, const void *data); GPUTexture *GPU_texture_create_cube( - const char *name, int w, int mips, eGPUTextureFormat format, const float *data); + const char *name, int w, int mip_len, eGPUTextureFormat format, const float *data); GPUTexture *GPU_texture_create_cube_array( - const char *name, int w, int d, int mips, eGPUTextureFormat format, const float *data); + const char *name, int w, int d, int mip_len, eGPUTextureFormat format, const float *data); /* Special textures. */ GPUTexture *GPU_texture_create_from_vertbuf(const char *name, struct GPUVertBuf *vert); |