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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:59:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 20:51:55 +0300
commit24c846b2b4f1617ebfeb799045d284a9e24fa9ed (patch)
tree45fc3e78dc247a005fc9a5c25463cb8f21302eea /source/blender/gpu
parent987d14a3b2427e9d1c136ddbea0a2eb9b25170f6 (diff)
GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex
This adds the opportunity to use it in multiple places.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_shader.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 669b073232d..a090f061cdd 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -453,7 +453,9 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
int num_source = 0;
source[num_source++] = gpu_shader_version();
- source[num_source++] = "#define GPU_VERTEX_SHADER\n";
+ source[num_source++] =
+ "#define GPU_VERTEX_SHADER\n"
+ "#define IN_OUT out\n";
source[num_source++] = standard_extensions;
source[num_source++] = standard_defines;
@@ -484,7 +486,9 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
int num_source = 0;
source[num_source++] = gpu_shader_version();
- source[num_source++] = "#define GPU_FRAGMENT_SHADER\n";
+ source[num_source++] =
+ "#define GPU_FRAGMENT_SHADER\n"
+ "#define IN_OUT in\n";
source[num_source++] = standard_extensions;
source[num_source++] = standard_defines;