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authorClément Foucault <foucault.clem@gmail.com>2021-10-05 10:36:11 +0300
committerJeroen Bakker <jeroen@blender.org>2021-10-05 10:39:54 +0300
commit1d49293b80446b89b5b12fa0eeefaf14e5051e48 (patch)
tree72e007ea9d498576ad9b48050f81f38994aa0d98 /source/blender/gpu
parent08511b1c3de0338314940397083adaba4e9cf492 (diff)
DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data to the draw manager. This makes it easier to have the render or draw engines manage their own data. This makes more sense and cleans-up what the GPUViewport holds Also rewrites the Texture pool manager to be in C++. This also move the DefaultFramebuffer/TextureList and the engine related data to a new `DRWViewData` struct. This struct manages the per view (as in stereo view) engine data. There is a bit of cleanup in the way the draw manager is setup. We now use a temporary DRWData instead of creating a dummy viewport. Development: fclem, jbakker Differential Revision: https://developer.blender.org/D11966
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_texture.h8
-rw-r--r--source/blender/gpu/GPU_viewport.h95
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c626
3 files changed, 107 insertions, 622 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 9a1885160b6..deff9e47871 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -52,6 +52,14 @@ typedef enum eGPUSamplerState {
GPU_SAMPLER_REPEAT = (GPU_SAMPLER_REPEAT_S | GPU_SAMPLER_REPEAT_T | GPU_SAMPLER_REPEAT_R),
} eGPUSamplerState;
+#define GPU_TEXTURE_FREE_SAFE(texture) \
+ do { \
+ if (texture != NULL) { \
+ GPU_texture_free(texture); \
+ texture = NULL; \
+ } \
+ } while (0)
+
/* `GPU_SAMPLER_MAX` is not a valid enum value, but only a limit.
* It also creates a bad mask for the `NOT` operator in `ENUM_OPERATORS`.
*/
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h
index 0ecd5f3eb7b..4d9970dac90 100644
--- a/source/blender/gpu/GPU_viewport.h
+++ b/source/blender/gpu/GPU_viewport.h
@@ -35,76 +35,15 @@
extern "C" {
#endif
-#define GPU_INFO_SIZE 512 /* IMA_MAX_RENDER_TEXT */
#define GLA_PIXEL_OFS 0.375f
typedef struct GHash GHash;
typedef struct GPUViewport GPUViewport;
struct GPUFrameBuffer;
-
-/* Contains memory pools information. */
-typedef struct ViewportMemoryPool {
- struct BLI_memblock *commands;
- struct BLI_memblock *commands_small;
- struct BLI_memblock *callbuffers;
- struct BLI_memblock *obmats;
- struct BLI_memblock *obinfos;
- struct BLI_memblock *cullstates;
- struct BLI_memblock *shgroups;
- struct BLI_memblock *uniforms;
- struct BLI_memblock *views;
- struct BLI_memblock *passes;
- struct BLI_memblock *images;
- struct GPUUniformBuf **matrices_ubo;
- struct GPUUniformBuf **obinfos_ubo;
- struct GHash *obattrs_ubo_pool;
- uint ubo_len;
-} ViewportMemoryPool;
-
-/* All FramebufferLists are just the same pointers with different names. */
-typedef struct FramebufferList {
- struct GPUFrameBuffer *framebuffers[1];
-} FramebufferList;
-
-typedef struct TextureList {
- struct GPUTexture *textures[1];
-} TextureList;
-
-typedef struct PassList {
- struct DRWPass *passes[1];
-} PassList;
-
-typedef struct StorageList {
- void *storage[1]; /* Custom structs from the engine. */
-} StorageList;
-
-typedef struct ViewportEngineData {
- void *engine_type;
-
- FramebufferList *fbl;
- TextureList *txl;
- PassList *psl;
- StorageList *stl;
- char info[GPU_INFO_SIZE];
-
- TextureList *txl_stereo;
- StorageList *stl_stereo;
- /* We may want to put this elsewhere. */
- struct DRWTextStore *text_draw_cache;
-
- /* Profiling data. */
- double init_time;
- double render_time;
- double background_time;
-} ViewportEngineData;
-
-typedef struct ViewportEngineData_Info {
- int fbl_len;
- int txl_len;
- int psl_len;
- int stl_len;
-} ViewportEngineData_Info;
+struct DefaultFramebufferList;
+struct DefaultTextureList;
+struct DRWData;
GPUViewport *GPU_viewport_create(void);
GPUViewport *GPU_viewport_stereo_create(void);
@@ -129,35 +68,21 @@ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
bool display_colorspace,
bool do_overlay_merge);
-ViewportMemoryPool *GPU_viewport_mempool_get(GPUViewport *viewport);
-struct DRWInstanceDataList *GPU_viewport_instance_data_list_get(GPUViewport *viewport);
+struct DRWData **GPU_viewport_data_get(GPUViewport *viewport);
-void *GPU_viewport_engine_data_create(GPUViewport *viewport, void *engine_type);
-void *GPU_viewport_engine_data_get(GPUViewport *viewport, void *engine_handle);
-void *GPU_viewport_framebuffer_list_get(GPUViewport *viewport);
void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format);
-void *GPU_viewport_texture_list_get(GPUViewport *viewport);
-void GPU_viewport_size_get(const GPUViewport *viewport, int size[2]);
-void GPU_viewport_size_set(GPUViewport *viewport, const int size[2]);
-void GPU_viewport_active_view_set(GPUViewport *viewport, int view);
-
-/* Profiling. */
-double *GPU_viewport_cache_time_get(GPUViewport *viewport);
void GPU_viewport_tag_update(GPUViewport *viewport);
bool GPU_viewport_do_update(GPUViewport *viewport);
-GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view);
+int GPU_viewport_active_view_get(GPUViewport *viewport);
+bool GPU_viewport_is_stereo_get(GPUViewport *viewport);
-/* Texture pool. */
-GPUTexture *GPU_viewport_texture_pool_query(
- GPUViewport *viewport, void *engine, int width, int height, int format);
-
-bool GPU_viewport_engines_data_validate(GPUViewport *viewport, void **engine_handle_array);
-void GPU_viewport_cache_release(GPUViewport *viewport);
+GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view);
+GPUTexture *GPU_viewport_overlay_texture(GPUViewport *viewport, int view);
+GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport);
-struct GPUFrameBuffer *GPU_viewport_framebuffer_default_get(GPUViewport *viewport);
-struct GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport);
+GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport);
#ifdef __cplusplus
}
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index dd63edea0db..ccd9a4c061b 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -48,22 +48,6 @@
#include "MEM_guardedalloc.h"
-static const int default_fbl_len = (sizeof(DefaultFramebufferList)) / sizeof(void *);
-static const int default_txl_len = (sizeof(DefaultTextureList)) / sizeof(void *);
-
-#define MAX_ENABLE_ENGINE 8
-
-/* Maximum number of simultaneous engine enabled at the same time.
- * Setting it lower than the real number will do lead to
- * higher VRAM usage due to sub-efficient buffer reuse. */
-#define MAX_ENGINE_BUFFER_SHARING 5
-
-typedef struct ViewportTempTexture {
- struct ViewportTempTexture *next, *prev;
- void *user[MAX_ENGINE_BUFFER_SHARING];
- GPUTexture *texture;
-} ViewportTempTexture;
-
/* Struct storing a viewport specific GPUBatch.
* The end-goal is to have a single batch shared across viewport and use a model matrix to place
* the batch. Due to OCIO and Image/UV editor we are not able to use an model matrix yet. */
@@ -89,23 +73,17 @@ struct GPUViewport {
/* Set the active view (for stereoscopic viewport rendering). */
int active_view;
- /* If engine_handles mismatch we free all #ViewportEngineData in this viewport. */
- struct {
- void *handle;
- ViewportEngineData *data;
- } engine_data[MAX_ENABLE_ENGINE];
-
- DefaultFramebufferList *fbl;
- DefaultTextureList *txl;
-
- ViewportMemoryPool vmempool; /* Used for rendering data structure. */
- struct DRWInstanceDataList *idatalist; /* Used for rendering data structure. */
-
- ListBase
- tex_pool; /* ViewportTempTexture list : Temporary textures shared across draw engines. */
-
- /* Profiling data. */
- double cache_time;
+ /* Viewport Resources. */
+ struct DRWData *draw_data;
+ /** Color buffers, one for each stereo view. Only one if not stereo viewport. */
+ GPUTexture *color_render_tx[2];
+ GPUTexture *color_overlay_tx[2];
+ /** Depth buffer. Can be shared with GPUOffscreen. */
+ GPUTexture *depth_tx;
+ /** Compositing framebuffer for stereo viewport. */
+ GPUFrameBuffer *stereo_comp_fb;
+ /** Overlay framebuffer for drawing outside of DRW module. */
+ GPUFrameBuffer *overlay_fb;
/* Color management. */
ColorManagedViewSettings view_settings;
@@ -123,12 +101,6 @@ enum {
GPU_VIEWPORT_STEREO = (1 << 1),
};
-static void gpu_viewport_buffers_free(
- FramebufferList *fbl, int fbl_len, TextureList *txl, TextureList *txl_stereo, int txl_len);
-static void gpu_viewport_storage_free(StorageList *stl, int stl_len);
-static void gpu_viewport_passes_free(PassList *psl, int psl_len);
-static void gpu_viewport_texture_pool_free(GPUViewport *viewport);
-
void GPU_viewport_tag_update(GPUViewport *viewport)
{
viewport->flag |= DO_UPDATE;
@@ -144,12 +116,9 @@ bool GPU_viewport_do_update(GPUViewport *viewport)
GPUViewport *GPU_viewport_create(void)
{
GPUViewport *viewport = MEM_callocN(sizeof(GPUViewport), "GPUViewport");
- viewport->fbl = MEM_callocN(sizeof(DefaultFramebufferList), "FramebufferList");
- viewport->txl = MEM_callocN(sizeof(DefaultTextureList), "TextureList");
- viewport->idatalist = DRW_instance_data_list_create();
viewport->do_color_management = false;
viewport->size[0] = viewport->size[1] = -1;
- viewport->active_view = -1;
+ viewport->active_view = 0;
return viewport;
}
@@ -160,343 +129,55 @@ GPUViewport *GPU_viewport_stereo_create(void)
return viewport;
}
-static void gpu_viewport_framebuffer_view_set(GPUViewport *viewport, int view)
-{
- /* Early check if the view is the latest requested. */
- if (viewport->active_view == view) {
- return;
- }
- DefaultFramebufferList *dfbl = viewport->fbl;
- DefaultTextureList *dtxl = viewport->txl;
-
- /* Only swap the texture when this is a Stereo Viewport. */
- if (((viewport->flag & GPU_VIEWPORT_STEREO) != 0)) {
- SWAP(GPUTexture *, dtxl->color, dtxl->color_stereo);
- SWAP(GPUTexture *, dtxl->color_overlay, dtxl->color_overlay_stereo);
-
- for (int i = 0; i < MAX_ENABLE_ENGINE; i++) {
- if (viewport->engine_data[i].handle != NULL) {
- ViewportEngineData *data = viewport->engine_data[i].data;
- SWAP(StorageList *, data->stl, data->stl_stereo);
- SWAP(TextureList *, data->txl, data->txl_stereo);
- }
- else {
- break;
- }
- }
- }
-
- GPU_framebuffer_ensure_config(&dfbl->default_fb,
- {
- GPU_ATTACHMENT_TEXTURE(dtxl->depth),
- GPU_ATTACHMENT_TEXTURE(dtxl->color),
- });
-
- GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
- {
- GPU_ATTACHMENT_TEXTURE(dtxl->depth),
- GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
- });
-
- GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
- {
- GPU_ATTACHMENT_TEXTURE(dtxl->depth),
- GPU_ATTACHMENT_NONE,
- });
-
- GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
- {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(dtxl->color),
- });
-
- GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
- {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
- });
-
- viewport->active_view = view;
-}
-
-void *GPU_viewport_engine_data_create(GPUViewport *viewport, void *engine_type)
-{
- ViewportEngineData *data = MEM_callocN(sizeof(ViewportEngineData), "ViewportEngineData");
- int fbl_len, txl_len, psl_len, stl_len;
-
- DRW_engine_viewport_data_size_get(engine_type, &fbl_len, &txl_len, &psl_len, &stl_len);
-
- data->engine_type = engine_type;
-
- data->fbl = MEM_callocN((sizeof(void *) * fbl_len) + sizeof(FramebufferList), "FramebufferList");
- data->txl = MEM_callocN((sizeof(void *) * txl_len) + sizeof(TextureList), "TextureList");
- data->psl = MEM_callocN((sizeof(void *) * psl_len) + sizeof(PassList), "PassList");
- data->stl = MEM_callocN((sizeof(void *) * stl_len) + sizeof(StorageList), "StorageList");
-
- if ((viewport->flag & GPU_VIEWPORT_STEREO) != 0) {
- data->txl_stereo = MEM_callocN((sizeof(void *) * txl_len) + sizeof(TextureList),
- "TextureList");
- data->stl_stereo = MEM_callocN((sizeof(void *) * stl_len) + sizeof(StorageList),
- "StorageList");
- }
-
- for (int i = 0; i < MAX_ENABLE_ENGINE; i++) {
- if (viewport->engine_data[i].handle == NULL) {
- viewport->engine_data[i].handle = engine_type;
- viewport->engine_data[i].data = data;
- return data;
- }
- }
-
- BLI_assert_msg(0, "Too many draw engines enabled at the same time");
- return NULL;
-}
-
-static void gpu_viewport_engines_data_free(GPUViewport *viewport)
+struct DRWData **GPU_viewport_data_get(GPUViewport *viewport)
{
- int fbl_len, txl_len, psl_len, stl_len;
-
- for (int i = 0; i < MAX_ENABLE_ENGINE && viewport->engine_data[i].handle; i++) {
- ViewportEngineData *data = viewport->engine_data[i].data;
-
- DRW_engine_viewport_data_size_get(data->engine_type, &fbl_len, &txl_len, &psl_len, &stl_len);
-
- gpu_viewport_buffers_free(data->fbl, fbl_len, data->txl, data->txl_stereo, txl_len);
- gpu_viewport_passes_free(data->psl, psl_len);
- gpu_viewport_storage_free(data->stl, stl_len);
-
- MEM_freeN(data->fbl);
- MEM_freeN(data->txl);
- MEM_freeN(data->psl);
- MEM_freeN(data->stl);
-
- if ((viewport->flag & GPU_VIEWPORT_STEREO) != 0) {
- gpu_viewport_storage_free(data->stl_stereo, stl_len);
- MEM_freeN(data->txl_stereo);
- MEM_freeN(data->stl_stereo);
- }
- /* We could handle this in the DRW module */
- if (data->text_draw_cache) {
- extern void DRW_text_cache_destroy(struct DRWTextStore * dt);
- DRW_text_cache_destroy(data->text_draw_cache);
- data->text_draw_cache = NULL;
- }
-
- MEM_freeN(data);
-
- /* Mark as unused. */
- viewport->engine_data[i].handle = NULL;
- }
-
- gpu_viewport_texture_pool_free(viewport);
-}
-
-void *GPU_viewport_engine_data_get(GPUViewport *viewport, void *engine_handle)
-{
- BLI_assert(engine_handle != NULL);
-
- for (int i = 0; i < MAX_ENABLE_ENGINE; i++) {
- if (viewport->engine_data[i].handle == engine_handle) {
- return viewport->engine_data[i].data;
- }
- }
- return NULL;
-}
-
-ViewportMemoryPool *GPU_viewport_mempool_get(GPUViewport *viewport)
-{
- return &viewport->vmempool;
+ return &viewport->draw_data;
}
-struct DRWInstanceDataList *GPU_viewport_instance_data_list_get(GPUViewport *viewport)
-{
- return viewport->idatalist;
-}
-
-/* Note this function is only allowed to be called from `DRW_notify_view_update`. The rest
- * should bind the correct viewport.
- *
- * The reason is that DRW_notify_view_update can be called from a different thread, but needs
- * access to the engine data. */
-void GPU_viewport_active_view_set(GPUViewport *viewport, int view)
-{
- gpu_viewport_framebuffer_view_set(viewport, view);
-}
-
-void *GPU_viewport_framebuffer_list_get(GPUViewport *viewport)
-{
- return viewport->fbl;
-}
-
-void *GPU_viewport_texture_list_get(GPUViewport *viewport)
-{
- return viewport->txl;
-}
-
-void GPU_viewport_size_get(const GPUViewport *viewport, int size[2])
-{
- copy_v2_v2_int(size, viewport->size);
-}
-
-/**
- * Special case, this is needed for when we have a viewport without a frame-buffer output
- * (occlusion queries for eg)
- * but still need to set the size since it may be used for other calculations.
- */
-void GPU_viewport_size_set(GPUViewport *viewport, const int size[2])
-{
- copy_v2_v2_int(viewport->size, size);
-}
-
-double *GPU_viewport_cache_time_get(GPUViewport *viewport)
-{
- return &viewport->cache_time;
-}
-
-/**
- * Try to find a texture corresponding to params into the texture pool.
- * If no texture was found, create one and add it to the pool.
- */
-GPUTexture *GPU_viewport_texture_pool_query(
- GPUViewport *viewport, void *engine, int width, int height, int format)
+static void gpu_viewport_textures_create(GPUViewport *viewport)
{
- GPUTexture *tex;
-
- LISTBASE_FOREACH (ViewportTempTexture *, tmp_tex, &viewport->tex_pool) {
- if ((GPU_texture_format(tmp_tex->texture) == format) &&
- (GPU_texture_width(tmp_tex->texture) == width) &&
- (GPU_texture_height(tmp_tex->texture) == height)) {
- /* Search if the engine is not already using this texture */
- for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; i++) {
- if (tmp_tex->user[i] == engine) {
- break;
- }
-
- if (tmp_tex->user[i] == NULL) {
- tmp_tex->user[i] = engine;
- return tmp_tex->texture;
- }
- }
- }
- }
-
- tex = GPU_texture_create_2d("temp_from_pool", width, height, 1, format, NULL);
- /* Doing filtering for depth does not make sense when not doing shadow mapping,
- * and enabling texture filtering on integer texture make them unreadable. */
- bool do_filter = !GPU_texture_depth(tex) && !GPU_texture_integer(tex);
- GPU_texture_filter_mode(tex, do_filter);
-
- ViewportTempTexture *tmp_tex = MEM_callocN(sizeof(ViewportTempTexture), "ViewportTempTexture");
- tmp_tex->texture = tex;
- tmp_tex->user[0] = engine;
- BLI_addtail(&viewport->tex_pool, tmp_tex);
-
- return tex;
-}
-
-static void gpu_viewport_texture_pool_clear_users(GPUViewport *viewport)
-{
- ViewportTempTexture *tmp_tex_next;
-
- for (ViewportTempTexture *tmp_tex = viewport->tex_pool.first; tmp_tex; tmp_tex = tmp_tex_next) {
- tmp_tex_next = tmp_tex->next;
- bool no_user = true;
- for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; i++) {
- if (tmp_tex->user[i] != NULL) {
- tmp_tex->user[i] = NULL;
- no_user = false;
- }
- }
-
- if (no_user) {
- GPU_texture_free(tmp_tex->texture);
- BLI_freelinkN(&viewport->tex_pool, tmp_tex);
- }
- }
-}
-
-static void gpu_viewport_texture_pool_free(GPUViewport *viewport)
-{
- LISTBASE_FOREACH (ViewportTempTexture *, tmp_tex, &viewport->tex_pool) {
- GPU_texture_free(tmp_tex->texture);
- }
-
- BLI_freelistN(&viewport->tex_pool);
-}
-
-/* Takes an NULL terminated array of engine_handle. Returns true is data is still valid. */
-bool GPU_viewport_engines_data_validate(GPUViewport *viewport, void **engine_handle_array)
-{
- for (int i = 0; i < MAX_ENABLE_ENGINE && engine_handle_array[i]; i++) {
- if (viewport->engine_data[i].handle != engine_handle_array[i]) {
- gpu_viewport_engines_data_free(viewport);
- return false;
- }
- }
- return true;
-}
-
-void GPU_viewport_cache_release(GPUViewport *viewport)
-{
- for (int i = 0; i < MAX_ENABLE_ENGINE && viewport->engine_data[i].handle; i++) {
- ViewportEngineData *data = viewport->engine_data[i].data;
- int psl_len;
- DRW_engine_viewport_data_size_get(data->engine_type, NULL, NULL, &psl_len, NULL);
- gpu_viewport_passes_free(data->psl, psl_len);
- }
-}
-
-static void gpu_viewport_default_fb_create(GPUViewport *viewport)
-{
- DefaultFramebufferList *dfbl = viewport->fbl;
- DefaultTextureList *dtxl = viewport->txl;
int *size = viewport->size;
- bool ok = true;
- dtxl->color = GPU_texture_create_2d("dtxl_color", UNPACK2(size), 1, GPU_RGBA16F, NULL);
- dtxl->color_overlay = GPU_texture_create_2d(
- "dtxl_color_overlay", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
+ if (viewport->color_render_tx[0] == NULL) {
+ viewport->color_render_tx[0] = GPU_texture_create_2d(
+ "dtxl_color", UNPACK2(size), 1, GPU_RGBA16F, NULL);
+ viewport->color_overlay_tx[0] = GPU_texture_create_2d(
+ "dtxl_color_overlay", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
+ }
- if (viewport->flag & GPU_VIEWPORT_STEREO) {
- dtxl->color_stereo = GPU_texture_create_2d(
+ if ((viewport->flag & GPU_VIEWPORT_STEREO) != 0 && viewport->color_render_tx[1] == NULL) {
+ viewport->color_render_tx[1] = GPU_texture_create_2d(
"dtxl_color_stereo", UNPACK2(size), 1, GPU_RGBA16F, NULL);
- dtxl->color_overlay_stereo = GPU_texture_create_2d(
+ viewport->color_overlay_tx[1] = GPU_texture_create_2d(
"dtxl_color_overlay_stereo", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
}
/* Can be shared with GPUOffscreen. */
- if (dtxl->depth == NULL) {
- dtxl->depth = GPU_texture_create_2d(
+ if (viewport->depth_tx == NULL) {
+ viewport->depth_tx = GPU_texture_create_2d(
"dtxl_depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL);
}
- if (!dtxl->depth || !dtxl->color) {
- ok = false;
- goto cleanup;
+ if (!viewport->depth_tx || !viewport->color_render_tx[0] || !viewport->color_overlay_tx[0]) {
+ GPU_viewport_free(viewport);
}
+}
- gpu_viewport_framebuffer_view_set(viewport, 0);
+static void gpu_viewport_textures_free(GPUViewport *viewport)
+{
+ GPU_FRAMEBUFFER_FREE_SAFE(viewport->stereo_comp_fb);
+ GPU_FRAMEBUFFER_FREE_SAFE(viewport->overlay_fb);
- ok = ok && GPU_framebuffer_check_valid(dfbl->default_fb, NULL);
- ok = ok && GPU_framebuffer_check_valid(dfbl->overlay_fb, NULL);
- ok = ok && GPU_framebuffer_check_valid(dfbl->color_only_fb, NULL);
- ok = ok && GPU_framebuffer_check_valid(dfbl->depth_only_fb, NULL);
- ok = ok && GPU_framebuffer_check_valid(dfbl->overlay_only_fb, NULL);
-cleanup:
- if (!ok) {
- GPU_viewport_free(viewport);
- DRW_opengl_context_disable();
- return;
+ for (int i = 0; i < 2; i++) {
+ GPU_TEXTURE_FREE_SAFE(viewport->color_render_tx[i]);
+ GPU_TEXTURE_FREE_SAFE(viewport->color_overlay_tx[i]);
}
- GPU_framebuffer_restore();
+ GPU_TEXTURE_FREE_SAFE(viewport->depth_tx);
}
void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect)
{
- DefaultFramebufferList *dfbl = viewport->fbl;
- int fbl_len, txl_len;
-
int rect_size[2];
/* add one pixel because of scissor test */
rect_size[0] = BLI_rcti_size_x(rect) + 1;
@@ -504,39 +185,18 @@ void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect)
DRW_opengl_context_enable();
- if (dfbl->default_fb) {
- if (!equals_v2v2_int(viewport->size, rect_size)) {
- gpu_viewport_buffers_free((FramebufferList *)viewport->fbl,
- default_fbl_len,
- (TextureList *)viewport->txl,
- NULL,
- default_txl_len);
-
- for (int i = 0; i < MAX_ENABLE_ENGINE && viewport->engine_data[i].handle; i++) {
- ViewportEngineData *data = viewport->engine_data[i].data;
- DRW_engine_viewport_data_size_get(data->engine_type, &fbl_len, &txl_len, NULL, NULL);
- gpu_viewport_buffers_free(data->fbl, fbl_len, data->txl, data->txl_stereo, txl_len);
- }
-
- gpu_viewport_texture_pool_free(viewport);
- viewport->active_view = -1;
- }
+ if (!equals_v2v2_int(viewport->size, rect_size)) {
+ copy_v2_v2_int(viewport->size, rect_size);
+ gpu_viewport_textures_free(viewport);
+ gpu_viewport_textures_create(viewport);
}
- copy_v2_v2_int(viewport->size, rect_size);
-
- gpu_viewport_texture_pool_clear_users(viewport);
-
- if (!dfbl->default_fb) {
- gpu_viewport_default_fb_create(viewport);
- }
- gpu_viewport_framebuffer_view_set(viewport, view);
+ viewport->active_view = view;
}
+/* Should be called from DRW after DRW_opengl_context_enable. */
void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs)
{
- DefaultFramebufferList *dfbl = viewport->fbl;
- DefaultTextureList *dtxl = viewport->txl;
GPUTexture *color, *depth;
GPUFrameBuffer *fb;
viewport->size[0] = GPU_offscreen_width(ofs);
@@ -544,14 +204,12 @@ void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen
GPU_offscreen_viewport_data_get(ofs, &fb, &color, &depth);
- /* This is the only texture we can share. */
- dtxl->depth = depth;
+ gpu_viewport_textures_free(viewport);
- gpu_viewport_texture_pool_clear_users(viewport);
+ /* This is the only texture we can share. */
+ viewport->depth_tx = depth;
- if (!dfbl->default_fb) {
- gpu_viewport_default_fb_create(viewport);
- }
+ gpu_viewport_textures_create(viewport);
}
void GPU_viewport_colorspace_set(GPUViewport *viewport,
@@ -608,21 +266,17 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
* done from a single viewport. See `wm_stereo.c` */
return;
}
- gpu_viewport_framebuffer_view_set(viewport, 0);
- DefaultTextureList *dtxl = viewport->txl;
- DefaultFramebufferList *dfbl = viewport->fbl;
-
/* The composite framebuffer object needs to be created in the window context. */
- GPU_framebuffer_ensure_config(&dfbl->stereo_comp_fb,
+ GPU_framebuffer_ensure_config(&viewport->stereo_comp_fb,
{
GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
- GPU_ATTACHMENT_TEXTURE(dtxl->color),
+ GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]),
+ GPU_ATTACHMENT_TEXTURE(viewport->color_render_tx[0]),
});
GPUVertFormat *vert_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- GPU_framebuffer_bind(dfbl->stereo_comp_fb);
+ GPU_framebuffer_bind(viewport->stereo_comp_fb);
GPU_matrix_push();
GPU_matrix_push_projection();
GPU_matrix_identity_set();
@@ -650,8 +304,8 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
}
immUniform1i("stereoDisplaySettings", settings);
- GPU_texture_bind(dtxl->color_stereo, 0);
- GPU_texture_bind(dtxl->color_overlay_stereo, 1);
+ GPU_texture_bind(viewport->color_render_tx[1], 0);
+ GPU_texture_bind(viewport->color_overlay_tx[1], 1);
immBegin(GPU_PRIM_TRI_STRIP, 4);
@@ -662,8 +316,8 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
immEnd();
- GPU_texture_unbind(dtxl->color_stereo);
- GPU_texture_unbind(dtxl->color_overlay_stereo);
+ GPU_texture_unbind(viewport->color_render_tx[1]);
+ GPU_texture_unbind(viewport->color_overlay_tx[1]);
immUnbindProgram();
GPU_matrix_pop_projection();
@@ -747,14 +401,14 @@ static void gpu_viewport_batch_free(GPUViewport *viewport)
/** \} */
static void gpu_viewport_draw_colormanaged(GPUViewport *viewport,
+ int view,
const rctf *rect_pos,
const rctf *rect_uv,
bool display_colorspace,
bool do_overlay_merge)
{
- DefaultTextureList *dtxl = viewport->txl;
- GPUTexture *color = dtxl->color;
- GPUTexture *color_overlay = dtxl->color_overlay;
+ GPUTexture *color = viewport->color_render_tx[view];
+ GPUTexture *color_overlay = viewport->color_overlay_tx[view];
bool use_ocio = false;
@@ -808,12 +462,9 @@ void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
bool display_colorspace,
bool do_overlay_merge)
{
- gpu_viewport_framebuffer_view_set(viewport, view);
- DefaultFramebufferList *dfbl = viewport->fbl;
- DefaultTextureList *dtxl = viewport->txl;
- GPUTexture *color = dtxl->color;
+ GPUTexture *color = viewport->color_render_tx[view];
- if (dfbl->default_fb == NULL) {
+ if (color == NULL) {
return;
}
@@ -854,7 +505,7 @@ void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
}
gpu_viewport_draw_colormanaged(
- viewport, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge);
+ viewport, view, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge);
}
/**
@@ -877,10 +528,7 @@ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
bool display_colorspace,
bool do_overlay_merge)
{
- DefaultFramebufferList *dfbl = viewport->fbl;
- DefaultTextureList *dtxl = viewport->txl;
-
- if (dfbl->default_fb == NULL) {
+ if (viewport->color_render_tx == NULL) {
return;
}
@@ -902,10 +550,10 @@ void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
};
gpu_viewport_draw_colormanaged(
- viewport, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge);
+ viewport, 0, &pos_rect, &uv_rect, display_colorspace, do_overlay_merge);
/* This one is from the offscreen. Don't free it with the viewport. */
- dtxl->depth = NULL;
+ viewport->depth_tx = NULL;
}
void GPU_viewport_unbind(GPUViewport *UNUSED(viewport))
@@ -914,149 +562,53 @@ void GPU_viewport_unbind(GPUViewport *UNUSED(viewport))
DRW_opengl_context_disable();
}
-GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view)
+int GPU_viewport_active_view_get(GPUViewport *viewport)
{
- DefaultFramebufferList *dfbl = viewport->fbl;
-
- if (dfbl->default_fb) {
- DefaultTextureList *dtxl = viewport->txl;
- if (viewport->active_view == view) {
- return dtxl->color;
- }
+ return viewport->active_view;
+}
- return dtxl->color_stereo;
- }
+bool GPU_viewport_is_stereo_get(GPUViewport *viewport)
+{
+ return (viewport->flag & GPU_VIEWPORT_STEREO) != 0;
+}
- return NULL;
+GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view)
+{
+ return viewport->color_render_tx[view];
}
-static void gpu_viewport_buffers_free(
- FramebufferList *fbl, int fbl_len, TextureList *txl, TextureList *txl_stereo, int txl_len)
+GPUTexture *GPU_viewport_overlay_texture(GPUViewport *viewport, int view)
{
- for (int i = 0; i < fbl_len; i++) {
- GPUFrameBuffer *fb = fbl->framebuffers[i];
- if (fb) {
- GPU_framebuffer_free(fb);
- fbl->framebuffers[i] = NULL;
- }
- }
- for (int i = 0; i < txl_len; i++) {
- GPUTexture *tex = txl->textures[i];
- if (tex) {
- GPU_texture_free(tex);
- txl->textures[i] = NULL;
- }
- }
- if (txl_stereo != NULL) {
- for (int i = 0; i < txl_len; i++) {
- GPUTexture *tex = txl_stereo->textures[i];
- if (tex) {
- GPU_texture_free(tex);
- txl_stereo->textures[i] = NULL;
- }
- }
- }
+ return viewport->color_overlay_tx[view];
}
-static void gpu_viewport_storage_free(StorageList *stl, int stl_len)
+GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport)
{
- for (int i = 0; i < stl_len; i++) {
- void *storage = stl->storage[i];
- if (storage) {
- MEM_freeN(storage);
- stl->storage[i] = NULL;
- }
- }
+ return viewport->depth_tx;
}
-static void gpu_viewport_passes_free(PassList *psl, int psl_len)
+/* Overlay framebuffer for drawing outside of DRW module. */
+GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport)
{
- memset(psl->passes, 0, sizeof(*psl->passes) * psl_len);
+ GPU_framebuffer_ensure_config(&viewport->overlay_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(viewport->depth_tx),
+ GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]),
+ });
+ return viewport->overlay_fb;
}
/* Must be executed inside Draw-manager OpenGL Context. */
void GPU_viewport_free(GPUViewport *viewport)
{
- gpu_viewport_engines_data_free(viewport);
-
- gpu_viewport_buffers_free((FramebufferList *)viewport->fbl,
- default_fbl_len,
- (TextureList *)viewport->txl,
- NULL,
- default_txl_len);
-
- gpu_viewport_texture_pool_free(viewport);
-
- MEM_freeN(viewport->fbl);
- MEM_freeN(viewport->txl);
-
- if (viewport->vmempool.commands != NULL) {
- BLI_memblock_destroy(viewport->vmempool.commands, NULL);
- }
- if (viewport->vmempool.commands_small != NULL) {
- BLI_memblock_destroy(viewport->vmempool.commands_small, NULL);
- }
- if (viewport->vmempool.callbuffers != NULL) {
- BLI_memblock_destroy(viewport->vmempool.callbuffers, NULL);
- }
- if (viewport->vmempool.obmats != NULL) {
- BLI_memblock_destroy(viewport->vmempool.obmats, NULL);
- }
- if (viewport->vmempool.obinfos != NULL) {
- BLI_memblock_destroy(viewport->vmempool.obinfos, NULL);
- }
- if (viewport->vmempool.cullstates != NULL) {
- BLI_memblock_destroy(viewport->vmempool.cullstates, NULL);
- }
- if (viewport->vmempool.shgroups != NULL) {
- BLI_memblock_destroy(viewport->vmempool.shgroups, NULL);
- }
- if (viewport->vmempool.uniforms != NULL) {
- BLI_memblock_destroy(viewport->vmempool.uniforms, NULL);
- }
- if (viewport->vmempool.views != NULL) {
- BLI_memblock_destroy(viewport->vmempool.views, NULL);
- }
- if (viewport->vmempool.passes != NULL) {
- BLI_memblock_destroy(viewport->vmempool.passes, NULL);
- }
- if (viewport->vmempool.images != NULL) {
- BLI_memblock_iter iter;
- GPUTexture **tex;
- BLI_memblock_iternew(viewport->vmempool.images, &iter);
- while ((tex = BLI_memblock_iterstep(&iter))) {
- GPU_texture_free(*tex);
- }
- BLI_memblock_destroy(viewport->vmempool.images, NULL);
- }
- if (viewport->vmempool.obattrs_ubo_pool != NULL) {
- DRW_uniform_attrs_pool_free(viewport->vmempool.obattrs_ubo_pool);
+ if (viewport->draw_data) {
+ DRW_viewport_data_free(viewport->draw_data);
}
- for (int i = 0; i < viewport->vmempool.ubo_len; i++) {
- GPU_uniformbuf_free(viewport->vmempool.matrices_ubo[i]);
- GPU_uniformbuf_free(viewport->vmempool.obinfos_ubo[i]);
- }
- MEM_SAFE_FREE(viewport->vmempool.matrices_ubo);
- MEM_SAFE_FREE(viewport->vmempool.obinfos_ubo);
-
- DRW_instance_data_list_free(viewport->idatalist);
- MEM_freeN(viewport->idatalist);
+ gpu_viewport_textures_free(viewport);
BKE_color_managed_view_settings_free(&viewport->view_settings);
gpu_viewport_batch_free(viewport);
MEM_freeN(viewport);
}
-
-GPUFrameBuffer *GPU_viewport_framebuffer_default_get(GPUViewport *viewport)
-{
- DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
- return fbl->default_fb;
-}
-
-GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport)
-{
- DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
- return fbl->overlay_fb;
-}