diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-17 07:46:50 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-09-17 08:08:40 +0300 |
commit | d9930d5fd0018fba9bd8bdda63cfd319c99c1884 (patch) | |
tree | 110632c65699eea1c9f953299915f76bbc5f1c3f /source/blender/gpu | |
parent | 5f6f2e106c1984e2b44580f2f45d513968f0ef29 (diff) |
Cleanup: spelling, punctuation & repeated words in comments
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/metal/mtl_command_buffer.mm | 2 | ||||
-rw-r--r-- | source/blender/gpu/metal/mtl_context.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/metal/mtl_index_buffer.mm | 2 | ||||
-rw-r--r-- | source/blender/gpu/metal/mtl_texture.hh | 14 |
4 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/gpu/metal/mtl_command_buffer.mm b/source/blender/gpu/metal/mtl_command_buffer.mm index 0e13e8d4690..d2936e8e91f 100644 --- a/source/blender/gpu/metal/mtl_command_buffer.mm +++ b/source/blender/gpu/metal/mtl_command_buffer.mm @@ -498,7 +498,7 @@ bool MTLCommandBufferManager::insert_memory_barrier(eGPUBarrier barrier_bits, /* Rendering. */ case MTL_RENDER_COMMAND_ENCODER: { /* Currently flagging both stages -- can use bits above to filter on stage type -- - * though full barrier is safe for now*/ + * though full barrier is safe for now. */ MTLRenderStages before_stage_flags = 0; MTLRenderStages after_stage_flags = 0; if (before_stages & GPU_BARRIER_STAGE_VERTEX && diff --git a/source/blender/gpu/metal/mtl_context.hh b/source/blender/gpu/metal/mtl_context.hh index e996193e722..577438667d6 100644 --- a/source/blender/gpu/metal/mtl_context.hh +++ b/source/blender/gpu/metal/mtl_context.hh @@ -248,7 +248,7 @@ struct MTLContextTextureUtils { /* Depth texture updates are not directly supported with Blit operations, similarly, we cannot * use a compute shader to write to depth, so we must instead render to a depth target. * These processes use vertex/fragment shaders to render texture data from an intermediate - * source, in order to prime the depth buffer*/ + * source, in order to prime the depth buffer. */ blender::Map<DepthTextureUpdateRoutineSpecialisation, GPUShader *> depth_2d_update_shaders; GPUShader *fullscreen_blit_shader = nullptr; diff --git a/source/blender/gpu/metal/mtl_index_buffer.mm b/source/blender/gpu/metal/mtl_index_buffer.mm index 2195ab7538d..9712dce7b40 100644 --- a/source/blender/gpu/metal/mtl_index_buffer.mm +++ b/source/blender/gpu/metal/mtl_index_buffer.mm @@ -138,7 +138,7 @@ void MTLIndexBuf::update_sub(uint32_t start, uint32_t len, const void *data) BLI_assert(ibo_ != nullptr); /* Otherwise, we will inject a data update, using staged data, into the command stream. - * Stage update contents in temporary buffer*/ + * Stage update contents in temporary buffer. */ MTLContext *ctx = static_cast<MTLContext *>(unwrap(GPU_context_active_get())); BLI_assert(ctx); MTLTemporaryBuffer range = ctx->get_scratchbuffer_manager().scratch_buffer_allocate_range(len); diff --git a/source/blender/gpu/metal/mtl_texture.hh b/source/blender/gpu/metal/mtl_texture.hh index be6f3a3a02b..766f01d9018 100644 --- a/source/blender/gpu/metal/mtl_texture.hh +++ b/source/blender/gpu/metal/mtl_texture.hh @@ -247,7 +247,7 @@ class MTLTexture : public Texture { void mip_range_set(int min, int max) override; void *read(int mip, eGPUDataFormat type) override; - /* Remove once no longer required -- will just return 0 for now in MTL path*/ + /* Remove once no longer required -- will just return 0 for now in MTL path. */ uint gl_bindcode_get() const override; bool texture_is_baked(); @@ -357,9 +357,9 @@ class MTLTexture : public Texture { */ struct TextureUpdateParams { int mip_index; - int extent[3]; /* Width, Height, Slice on 2D Array tex*/ - int offset[3]; /* Width, Height, Slice on 2D Array tex*/ - uint unpack_row_length; /* Number of pixels between bytes in input data */ + int extent[3]; /* Width, Height, Slice on 2D Array tex. */ + int offset[3]; /* Width, Height, Slice on 2D Array tex. */ + uint unpack_row_length; /* Number of pixels between bytes in input data. */ }; id<MTLComputePipelineState> texture_update_1d_get_kernel( @@ -383,7 +383,7 @@ class MTLTexture : public Texture { /* Depth texture updates are not directly supported with Blit operations, similarly, we cannot * use a compute shader to write to depth, so we must instead render to a depth target. * These processes use vertex/fragment shaders to render texture data from an intermediate - * source, in order to prime the depth buffer*/ + * source, in order to prime the depth buffer. */ GPUShader *depth_2d_update_sh_get(DepthTextureUpdateRoutineSpecialisation specialization); void update_sub_depth_2d( @@ -392,8 +392,8 @@ class MTLTexture : public Texture { /* Texture Read function utilities -- Follows a similar mechanism to the updating routines */ struct TextureReadParams { int mip_index; - int extent[3]; /* Width, Height, Slice on 2D Array tex*/ - int offset[3]; /* Width, Height, Slice on 2D Array tex*/ + int extent[3]; /* Width, Height, Slice on 2D Array tex. */ + int offset[3]; /* Width, Height, Slice on 2D Array tex. */ }; id<MTLComputePipelineState> texture_read_1d_get_kernel( |