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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-11-04 15:57:28 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-11-04 16:03:35 +0300
commit17ccda4fe1c4bcc206024af3244c44678791a685 (patch)
tree8c77c4e7f2bae35e7ce60bcd85d6eb16412be808 /source/blender/gpu
parented4855ecb4094bffc43287eb0dc0dfcfb342dd06 (diff)
Cycles: fix multithreading issue introduced in previous commit
The issue is that the shaders are stolen from the original Geometry by the temporary Geometry used to accumulate data, but the main thread still needs them for syncing the attributes. So make a copy of the shader array to preserve the data on the original Geometry.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions