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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-11 12:34:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-11 12:53:56 +0300
commit6acf8642e5c464a0879cf37e3f39cd3e526a2019 (patch)
treef1ac7c45e04749a84af02fa39a7507a4cecb6e76 /source/blender/gpu
parent7c64f8537f5c4766390cdca58568c07a74863c67 (diff)
Cleanup: remove unused GPU code.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_extensions.h3
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c12
-rw-r--r--source/blender/gpu/intern/gpu_shader.c3
3 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index f435be7fb34..23ac95775d7 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -38,9 +38,6 @@ extern "C" {
/* GPU extensions support */
-bool GPU_full_non_power_of_two_support(void);
-bool GPU_bicubic_bump_support(void);
-
int GPU_max_texture_size(void);
int GPU_max_texture_layers(void);
int GPU_max_textures(void);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 0c2f11b1f74..112618de92d 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -265,18 +265,6 @@ void gpu_extensions_exit(void)
GPU_invalid_tex_free();
}
-bool GPU_full_non_power_of_two_support(void)
-{
- /* always supported on full GL but still relevant for OpenGL ES 2.0 where
- * NPOT textures can't use mipmaps or repeat wrap mode */
- return true;
-}
-
-bool GPU_bicubic_bump_support(void)
-{
- return GLEW_VERSION_4_0 || (GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0);
-}
-
int GPU_color_depth(void)
{
return GG.colordepth;
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 486858b9c82..67825c9cbaf 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -258,9 +258,6 @@ static void gpu_shader_standard_defines(
else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY))
strcat(defines, "#define GPU_INTEL\n");
- if (GPU_bicubic_bump_support())
- strcat(defines, "#define BUMP_BICUBIC\n");
-
#ifdef WITH_OPENSUBDIV
/* TODO(sergey): Check whether we actually compiling shader for
* the OpenSubdiv mesh.