diff options
author | Jeroen Bakker <jbakker> | 2020-10-20 16:10:30 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-10-20 16:17:03 +0300 |
commit | 7320ecee9bef489b00d3ef2eb90890361c4d86ba (patch) | |
tree | 3e4c3db65b5b64de0d807da8bb0cc9521d28f1dd /source/blender/gpu | |
parent | 257fe5a6e7777a9d1030f88829fc0cb412c1058d (diff) |
EEVEE: ShaderToRGB alpha inversed
The alpha out socket output the average transmittance, not the alpha.
This patch will convert the transmittance to alpha.
Found during research of T80919; Issue introduced when `Closure.opacity` was migrated to `Closure.transmittance`.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9010
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl index 4f6df238789..f495157f6e1 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl @@ -11,7 +11,7 @@ void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha) fallback_cubemap(N, V, worldPosition, viewPosition, roughness, roughnessSquared, spec_accum); } - outalpha = avg(cl.transmittance); + outalpha = saturate(1.0 - avg(cl.transmittance)); outcol = vec4((spec_accum.rgb * cl.ssr_data.rgb) + cl.radiance, 1.0); # ifdef USE_SSS |