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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 10:22:14 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 10:35:45 +0300 |
commit | 8ece0816d9ddf25c4fc695bf244ed2e261433ee2 (patch) | |
tree | 087bf6a6a1890609801bb71aecd100856c7ea44a /source/blender/gpu | |
parent | f0f44fd92f1684552ee0275d14bb6dd72405c8fd (diff) |
EEVEE: Rewrite: Implement nodetree support with every geometry types
This commit introduce back support for all geometry types and all nodetree support.
Only the forward shading pipeline is implemented for now.
Vertex Displacement is automatically enabled for now.
Lighting & Shading is placeholder.
Related Task: T93220
# Conflicts:
# source/blender/draw/engines/eevee_next/eevee_engine.cc
# source/blender/gpu/CMakeLists.txt
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 9c1ffe617cf..7c6390971dd 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -442,6 +442,7 @@ list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR}) set(SRC_SHADER_CREATE_INFOS ../draw/engines/basic/shaders/infos/basic_depth_info.hh + ../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh ../draw/engines/gpencil/shaders/infos/gpencil_info.hh ../draw/engines/gpencil/shaders/infos/gpencil_vfx_info.hh ../draw/engines/overlay/shaders/infos/antialiasing_info.hh |