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authorClément Foucault <foucault.clem@gmail.com>2019-03-22 05:53:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-22 05:53:21 +0300
commitc49a70bcd113904b239079413e32fc1228776967 (patch)
treed94b9f28d6d0cdf90aec84d0261af2cd537be3f3 /source/blender/gpu
parent875b50f94f993eabcd03e3c4485ba3a4b0990df8 (diff)
Eevee: Add small optimisation for Curve Mapping nodes
This remove the RGB texture lookups if the curve is only used for "Luma" correction and does not affect individual RGB channels.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index ccc2b7f8ae5..6ce3f6e0cd6 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -525,6 +525,25 @@ void curves_rgb(
outcol = mix(col, outcol, fac);
}
+void curves_rgb_opti(
+ float fac, vec4 col, sampler1DArray curvemap, float layer,
+ vec4 range, vec4 ext_a,
+ out vec4 outcol)
+{
+ vec4 co = vec4(RANGE_RESCALE(col.rgb, ext_a.x, range.a), layer);
+ vec3 samp;
+ samp.r = texture(curvemap, co.xw).a;
+ samp.g = texture(curvemap, co.yw).a;
+ samp.b = texture(curvemap, co.zw).a;
+
+ outcol.r = curve_extrapolate(co.x, samp.r, ext_a);
+ outcol.g = curve_extrapolate(co.y, samp.g, ext_a);
+ outcol.b = curve_extrapolate(co.z, samp.b, ext_a);
+ outcol.a = col.a;
+
+ outcol = mix(col, outcol, fac);
+}
+
void set_value(float val, out float outval)
{
outval = val;