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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-30 01:31:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-30 01:43:40 +0300 |
commit | dc3baf2c7877ce7f19f6a82dfa8d0f14a8b49e6a (patch) | |
tree | 6be274a481fc9c071e64d72c0b6c9e002454d612 /source/blender/gpu | |
parent | 929c94ee20e04b2d887876bb453933f63c93909f (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc index a2aace218aa..89af4fd17c0 100644 --- a/source/blender/gpu/intern/gpu_shader.cc +++ b/source/blender/gpu/intern/gpu_shader.cc @@ -807,14 +807,14 @@ void GPU_shader_uniform_vector_int( /** \} */ /* -------------------------------------------------------------------- */ -/** \name sRGB rendering workaround. +/** \name sRGB Rendering Workaround * - * The viewport overlay framebuffer is sRGB and will expect shaders to output display refered - * Linear colors. But other framebuffers (i.e: the area framebuffers) are not sRGB and require the - * shader output color to be in sRGB space (assumed display encoded colorspace as the time of - * writting). + * The viewport overlay frame-buffer is sRGB and will expect shaders to output display referred + * Linear colors. But other frame-buffers (i.e: the area frame-buffers) are not sRGB and require + * the shader output color to be in sRGB space + * (assumed display encoded color-space as the time of writing). * For this reason we have a uniform to switch the transform on and off depending on the current - * framebuffer colorspace. + * frame-buffer color-space. * \{ */ static int g_shader_builtin_srgb_transform = 0; |