diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 02:00:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 04:18:25 +0300 |
commit | 82957cfec8818b97b1c91b2c36b6efd585f0ab3b (patch) | |
tree | 21be689a7842865fcc8fc4d893946bb91a0ffbc5 /source/blender/gpu | |
parent | 41abbc271c58cdbd24a4e919c102e6bd1c7b64b3 (diff) |
Eevee: Make use of the new view matrix UBO.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 602ca16b08d..02bfc70080a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1,16 +1,9 @@ -uniform mat4 ModelViewMatrix; -#ifndef EEVEE_ENGINE -uniform mat4 ProjectionMatrix; -uniform mat4 ViewMatrixInverse; -uniform mat4 ViewMatrix; -#endif uniform mat4 ModelMatrix; uniform mat4 ModelMatrixInverse; +uniform mat4 ModelViewMatrix; uniform mat4 ModelViewMatrixInverse; -uniform mat4 ProjectionMatrixInverse; uniform mat3 NormalMatrix; -uniform vec4 CameraTexCoFactors; /* Old glsl mode compat. */ |