Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-03-10 02:00:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-10 04:18:25 +0300
commit82957cfec8818b97b1c91b2c36b6efd585f0ab3b (patch)
tree21be689a7842865fcc8fc4d893946bb91a0ffbc5 /source/blender/gpu
parent41abbc271c58cdbd24a4e919c102e6bd1c7b64b3 (diff)
Eevee: Make use of the new view matrix UBO.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl9
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 602ca16b08d..02bfc70080a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1,16 +1,9 @@
-uniform mat4 ModelViewMatrix;
-#ifndef EEVEE_ENGINE
-uniform mat4 ProjectionMatrix;
-uniform mat4 ViewMatrixInverse;
-uniform mat4 ViewMatrix;
-#endif
uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;
+uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewMatrixInverse;
-uniform mat4 ProjectionMatrixInverse;
uniform mat3 NormalMatrix;
-uniform vec4 CameraTexCoFactors;
/* Old glsl mode compat. */