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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 21:36:44 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 21:36:45 +0300
commite8962f90de4222d6f750d3d3478eff65490365d8 (patch)
tree45d534da762cab5b697d371fef0b42dffaad1f47 /source/blender/gpu
parenta2758152e2dccb3b016e13a3de2d9e58587866ab (diff)
Fix compatibility flag for nodetree
NODE_NEWER_SHADING was introduced in e868b459bb8e however it should have been added as a bitflag. BKE_scene_uses_blender_eevee() was used in gpu_shader_output() as a workaround for compatibility being poorly used. Anyways this fixes this situation. This is necessary for an upcoming patch, even though this is considered temporary - since the other NODE_*_SHADING values are legacy from Blender Internal drawing.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index a08bef4472a..ef37d6bd02a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -2154,7 +2154,7 @@ GPUMaterial *GPU_material_from_nodetree(
mat->engine_type = engine_type;
mat->options = options;
- ntreeGPUMaterialNodes(ntree, mat, NODE_NEWER_SHADING);
+ ntreeGPUMaterialNodes(ntree, mat, NODE_NEW_SHADING | NODE_NEWER_SHADING);
/* Let Draw manager finish the construction. */
if (mat->outlink) {