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authorCampbell Barton <ideasman42@gmail.com>2016-01-28 09:23:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-28 09:23:12 +0300
commit05dbc470ad9c1f953b5e8d2da5e3f1bfba6d4814 (patch)
treede528cc01ce385cd17d6d0b2fb2624c43a0b78de /source/blender/gpu
parenta1d7f67d81bdc7ece8a757ab79d0b64f4e612bfd (diff)
Cleanup: warnings & style
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c21
-rw-r--r--source/blender/gpu/intern/gpu_material.c9
3 files changed, 17 insertions, 15 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index efa98f7ca2a..756fe79151b 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -72,7 +72,7 @@ GPUTexture *GPU_texture_create_2D_multisample(
int w, int h, const float *pixels, GPUHDRType hdr, int samples, char err_out[256]);
GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]);
GPUTexture *GPU_texture_from_blender(
- struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
+ struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index be5235b77bb..71be262be37 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -226,8 +226,8 @@ static bool is_power_of_2_resolution(int w, int h)
static bool is_over_resolution_limit(GLenum textarget, int w, int h)
{
- int size = (textarget == GL_TEXTURE_2D)?
- GPU_max_texture_size() : GPU_max_cube_map_size();
+ int size = (textarget == GL_TEXTURE_2D) ?
+ GPU_max_texture_size() : GPU_max_cube_map_size();
int reslimit = (U.glreslimit != 0) ?
min_ii(U.glreslimit, size) : size;
@@ -237,8 +237,8 @@ static bool is_over_resolution_limit(GLenum textarget, int w, int h)
static int smaller_power_of_2_limit(int num)
{
int reslimit = (U.glreslimit != 0) ?
- min_ii(U.glreslimit, GPU_max_texture_size()) :
- GPU_max_texture_size();
+ min_ii(U.glreslimit, GPU_max_texture_size()) :
+ GPU_max_texture_size();
/* take texture clamping into account */
if (num > reslimit)
return reslimit;
@@ -744,7 +744,7 @@ static void **gpu_gen_cube_map(unsigned int *rect, float *frect, int rectw, int
return sides;
/* PosX, NegX, PosY, NegY, PosZ, NegZ */
- sides = MEM_mallocN(sizeof(void*) * 6, "");
+ sides = MEM_mallocN(sizeof(void *) * 6, "");
for (int i = 0; i < 6; i++)
sides[i] = MEM_mallocN(block_size * w * h, "");
@@ -813,8 +813,8 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int
* GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures
* Then don't bother scaling for hardware that supports NPOT textures! */
if (textarget == GL_TEXTURE_2D &&
- (!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth) ||
- is_over_resolution_limit(textarget, rectw, recth)))
+ ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth)) ||
+ is_over_resolution_limit(textarget, rectw, recth)))
{
rectw = smaller_power_of_2_limit(rectw);
recth = smaller_power_of_2_limit(recth);
@@ -918,8 +918,9 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int
for (int i = 1; i < ibuf->miptot; i++) {
ImBuf *mip = ibuf->mipmap[i - 1];
- void **mip_cube_map = gpu_gen_cube_map(mip->rect, mip->rect_float,
- mip->x, mip->y, use_high_bit_depth);
+ void **mip_cube_map = gpu_gen_cube_map(
+ mip->rect, mip->rect_float,
+ mip->x, mip->y, use_high_bit_depth);
int mipw = mip->x / 3, miph = mip->y / 2;
if (mip_cube_map) {
@@ -1157,7 +1158,7 @@ void GPU_paint_set_mipmap(bool mipmap)
static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
{
if ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
- is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
+ is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
{
int x_limit = smaller_power_of_2_limit(ibuf->x);
int y_limit = smaller_power_of_2_limit(ibuf->y);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 09d326e2ee8..4d9fa54939c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1924,16 +1924,17 @@ static void do_world_tex(GPUShadeInput *shi, struct World *wo, GPUNodeLink **hor
if (mtex->mapto & WOMAP_ZENUP) {
if (mtex->mapto & WOMAP_ZENDOWN) {
GPU_link(mat, "world_zen_mapping", shi->view, GPU_uniform(&mtex->zenupfac),
- GPU_uniform(&mtex->zendownfac), &zenfac);
+ GPU_uniform(&mtex->zendownfac), &zenfac);
}
else {
GPU_link(mat, "world_zen_mapping", shi->view, GPU_uniform(&mtex->zenupfac),
- GPU_uniform(&zero), &zenfac);
+ GPU_uniform(&zero), &zenfac);
}
}
- else if (mtex->mapto & WOMAP_ZENDOWN)
+ else if (mtex->mapto & WOMAP_ZENDOWN) {
GPU_link(mat, "world_zen_mapping", shi->view, GPU_uniform(&zero),
- GPU_uniform(&mtex->zendownfac), &zenfac);
+ GPU_uniform(&mtex->zendownfac), &zenfac);
+ }
}
else {
if (mtex->mapto & WOMAP_ZENUP)