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authorClément Foucault <foucault.clem@gmail.com>2020-10-09 18:00:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-10-09 18:00:10 +0300
commit2d94b0d6b062ecdaa1fb8553073cc4d80699ea0e (patch)
tree4365e5925fb0d8c9ec7dd5e581645ddd7e7a544c /source/blender/gpu
parent16ca29527883d6bc6fcdaacfe063d74dc51d03c2 (diff)
GPU: Add more safeguard for BGL calls
This makes sure no BGL call before window drawing locks the GPUState.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_state.cc27
1 files changed, 16 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc
index 4bdd49cb210..d0048ab9b87 100644
--- a/source/blender/gpu/intern/gpu_state.cc
+++ b/source/blender/gpu/intern/gpu_state.cc
@@ -330,23 +330,28 @@ void GPU_apply_state(void)
void GPU_bgl_start(void)
{
Context *ctx = Context::get();
- if (ctx && ctx->state_manager) {
- StateManager &state_manager = *(Context::get()->state_manager);
- if (state_manager.use_bgl == false) {
- /* Expected by many addons (see T80169, T81289).
- * This will reset the blend function. */
- GPU_blend(GPU_BLEND_NONE);
- state_manager.apply_state();
- state_manager.use_bgl = true;
- }
+ if (!(ctx && ctx->state_manager)) {
+ return;
+ }
+ StateManager &state_manager = *(Context::get()->state_manager);
+ if (state_manager.use_bgl == false) {
+ /* Expected by many addons (see T80169, T81289).
+ * This will reset the blend function. */
+ GPU_blend(GPU_BLEND_NONE);
+ state_manager.apply_state();
+ state_manager.use_bgl = true;
}
}
+/* Just turn off the bgl safeguard system. Can be called even without GPU_bgl_start. */
void GPU_bgl_end(void)
{
Context *ctx = Context::get();
- if (ctx && ctx->state_manager) {
- StateManager &state_manager = *ctx->state_manager;
+ if (!(ctx && ctx->state_manager)) {
+ return;
+ }
+ StateManager &state_manager = *ctx->state_manager;
+ if (state_manager.use_bgl == true) {
state_manager.use_bgl = false;
/* Resync state tracking. */
state_manager.force_state();