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authorOmar Emara <mail@OmarEmara.dev>2022-05-20 14:00:43 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-05-20 14:00:43 +0300
commit48006f8b5f72b233986f83bbd20a4370c6afd89d (patch)
tree277f65e497620a5b0d94194b1f721960f553babb /source/blender/gpu
parentda8844d73ed91b107691eb7a7b80c26ddd19faf0 (diff)
Viewport Compositor: Avoid using mat3 uniforms
Mat3 uniforms suffer from alignment issues that are not easy to fix, so just use mat4 uniforms for such matrices.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_shader.h2
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc12
-rw-r--r--source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl2
-rw-r--r--source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh2
-rw-r--r--source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh2
5 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 461b0dbb8e4..c154f1adc8b 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -178,8 +178,8 @@ void GPU_shader_uniform_2fv(GPUShader *sh, const char *name, const float data[2]
void GPU_shader_uniform_3fv(GPUShader *sh, const char *name, const float data[3]);
void GPU_shader_uniform_4fv(GPUShader *sh, const char *name, const float data[4]);
void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2]);
-void GPU_shader_uniform_mat3(GPUShader *sh, const char *name, const float data[3][3]);
void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4]);
+void GPU_shader_uniform_mat3_as_mat4(GPUShader *sh, const char *name, const float data[3][3]);
void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2]);
void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, const float (*val)[4]);
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 5d5c9eac768..184e4f3e60c 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -7,6 +7,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_math_matrix.h"
#include "BLI_string_utils.h"
#include "GPU_capabilities.h"
@@ -711,16 +712,17 @@ void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2])
GPU_shader_uniform_vector_int(sh, loc, 2, 1, data);
}
-void GPU_shader_uniform_mat3(GPUShader *sh, const char *name, const float data[3][3])
+void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4])
{
const int loc = GPU_shader_get_uniform(sh, name);
- GPU_shader_uniform_vector(sh, loc, 9, 1, (const float *)data);
+ GPU_shader_uniform_vector(sh, loc, 16, 1, (const float *)data);
}
-void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4])
+void GPU_shader_uniform_mat3_as_mat4(GPUShader *sh, const char *name, const float data[3][3])
{
- const int loc = GPU_shader_get_uniform(sh, name);
- GPU_shader_uniform_vector(sh, loc, 16, 1, (const float *)data);
+ float matrix[4][4];
+ copy_m4_m3(matrix, data);
+ GPU_shader_uniform_mat4(sh, name, matrix);
}
void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2])
diff --git a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
index 9a74c7489c3..860571db025 100644
--- a/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_realize_on_domain.glsl
@@ -7,7 +7,7 @@ void main()
/* First, transform the input image by transforming the domain coordinates with the inverse of
* input image's transformation. The inverse transformation is an affine matrix and thus the
* coordinates should be in homogeneous coordinates. */
- vec2 coordinates = (inverse_transformation * vec3(xy, 1.0)).xy;
+ vec2 coordinates = (mat3(inverse_transformation) * vec3(xy, 1.0)).xy;
/* Since an input image with an identity transformation is supposed to be centered in the domain,
* we subtract the offset between the lower left corners of the input image and the domain, which
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
index 6d8cb5a842b..9c3e075c965 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_filter_info.hh
@@ -5,7 +5,7 @@
GPU_SHADER_CREATE_INFO(compositor_filter)
.local_group_size(16, 16)
- .push_constant(Type::MAT3, "kernel")
+ .push_constant(Type::MAT4, "kernel")
.sampler(0, ImageType::FLOAT_2D, "input_image")
.sampler(1, ImageType::FLOAT_2D, "factor")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_image")
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
index 92e74448fda..249a0cd974c 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_realize_on_domain_info.hh
@@ -5,7 +5,7 @@
GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared)
.local_group_size(16, 16)
- .push_constant(Type::MAT3, "inverse_transformation")
+ .push_constant(Type::MAT4, "inverse_transformation")
.sampler(0, ImageType::FLOAT_2D, "input_sampler")
.compute_source("compositor_realize_on_domain.glsl");