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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-08 17:56:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-08 18:01:02 +0300
commit11a53ec28a6abd9c0335c6f34b7862003574128b (patch)
tree6545b1537c7f6ab2f2d081c26f3b8603fc39bff6 /source/blender/gpu
parentd4370e2e0089be66f98210f6374031186dee4758 (diff)
Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was already happening for material, just missing for the world.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 41780033011..347b48bf321 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -84,8 +84,6 @@
# include "smoke_API.h"
#endif
-extern Material defmaterial; /* from material.c */
-
//* Checking powers of two for images since OpenGL ES requires it */
#ifdef WITH_DDS
static bool is_power_of_2_resolution(int w, int h)