diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-07-28 18:28:27 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-07-28 18:28:27 +0400 |
commit | b8dcf3a662f35fef388294c635386b952f6bf981 (patch) | |
tree | 75b997193235d0d6da3a7583f6cceffefe8dfc83 /source/blender/gpu | |
parent | b948459031dd6d0f1ccc81d607a589fd7d1e8ab2 (diff) |
Fix part of #27944: color managment discrepancy in GLSL materials with nodes.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 806c70d841f..274884000db 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1371,9 +1371,6 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr) mat->obcolalpha = 1; GPU_link(mat, "shade_alpha_obcolor", shr->combined, GPU_builtin(GPU_OBCOLOR), &shr->combined); } - - if(gpu_do_color_management(mat)) - GPU_link(mat, "linearrgb_to_srgb", shr->combined, &shr->combined); } static GPUNodeLink *GPU_blender_material(GPUMaterial *mat, Material *ma) @@ -1408,6 +1405,10 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma) GPU_material_output_link(mat, outlink); } + if(gpu_do_color_management(mat)) + if(mat->outlink) + GPU_link(mat, "linearrgb_to_srgb", mat->outlink, &mat->outlink); + /*if(!GPU_material_construct_end(mat)) { GPU_material_free(mat); mat= NULL; |