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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-27 13:48:01 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-27 13:48:01 +0300
commit49271a2fea9719e64c8f60d4b7b752805772459c (patch)
tree4891f0017fdea7959421aa5d72d36a9485797259 /source/blender/gpu
parent91d56f8a6d684838a51d14149302529518a0805a (diff)
Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do
not support it.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 4b735a8bd84..8e0a23ccfeb 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -392,6 +392,9 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
void *pixels = NULL;
float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ if(!GLEW_VERSION_1_2)
+ return NULL;
+
tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->w = w;
tex->h = h;