diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-09 00:08:19 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-09 00:08:19 +0400 |
commit | c8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch) | |
tree | c6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/blender/gpu | |
parent | e93db433a086a3e739c0f4026cd500f0b595b0f1 (diff) | |
parent | d76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff) |
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 21 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 10 |
3 files changed, 19 insertions, 13 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index ccc687858f4..49c0dc166c1 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -159,6 +159,7 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4]); +void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); int GPU_lamp_shadow_layer(GPULamp *lamp); #ifdef __cplusplus diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 0e123d872fe..f8d0957f70d 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -79,29 +79,24 @@ void GPU_render_text(MTFace *tface, int mode, const char *textstr, int textlen, unsigned int *col, float *v1, float *v2, float *v3, float *v4, int glattrib) { - if (mode & TF_BMFONT) { - Image* ima; - int characters, index, character; + if ((mode & TF_BMFONT) && (textlen>0) && tface->tpage) { + Image* ima = (Image*)tface->tpage; + int index, character; float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance; float advance_tab; - /* multiline */ - float line_start= 0.0f, line_height; + float line_start= 0.0f, line_height; + if (v4) line_height= MAX4(v1[1], v2[1], v3[1], v4[2]) - MIN4(v1[1], v2[1], v3[1], v4[2]); else line_height= MAX3(v1[1], v2[1], v3[1]) - MIN3(v1[1], v2[1], v3[1]); line_height *= 1.2; /* could be an option? */ /* end multiline */ - - characters = textlen; - ima = (Image*)tface->tpage; - if (ima == NULL) - characters = 0; - - // color has been set + + /* color has been set */ if (tface->mode & TF_OBCOL) col= NULL; else if (!col) @@ -116,7 +111,7 @@ void GPU_render_text(MTFace *tface, int mode, advance_tab= advance * 4; /* tab width could also be an option */ - for (index = 0; index < characters; index++) { + for (index = 0; index < textlen; index++) { float uv[4][2]; // lets calculate offset stuff diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 87703bc73bf..818b67170c7 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1306,6 +1306,16 @@ void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4]) Mat4Invert(lamp->imat, mat); } +void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy) +{ + lamp->energy = energy; + if(lamp->mode & LA_NEG) lamp->energy= -lamp->energy; + + lamp->col[0]= r* lamp->energy; + lamp->col[1]= g* lamp->energy; + lamp->col[2]= b* lamp->energy; +} + static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *la, GPULamp *lamp) { float temp, angle, pixsize, wsize; |