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authorMorten Mikkelsen <mikkelsen7@gmail.com>2011-12-10 03:26:06 +0400
committerMorten Mikkelsen <mikkelsen7@gmail.com>2011-12-10 03:26:06 +0400
commit965c287630b7528a4a0b146212e8f1783a904948 (patch)
treed54baf4bcaaadc72c6910a0dd48705721bdea5d3 /source/blender/gpu
parent82480e99954f3618e953c5f669577efd72ba3f1f (diff)
fixes scale on derivative maps
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_material.h6
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c3
-rw-r--r--source/blender/gpu/intern/gpu_material.c49
4 files changed, 38 insertions, 22 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 418bea5fe9c..5689f02d2d7 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -83,7 +83,8 @@ typedef enum GPUBuiltin {
GPU_INVERSE_OBJECT_MATRIX = 8,
GPU_VIEW_POSITION = 16,
GPU_VIEW_NORMAL = 32,
- GPU_OBCOLOR = 64
+ GPU_OBCOLOR = 64,
+ GPU_AUTO_BUMPSCALE = 128
} GPUBuiltin;
typedef enum GPUBlendMode {
@@ -129,7 +130,7 @@ void GPU_material_free(struct Material *ma);
void GPU_materials_free(void);
void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap);
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale);
void GPU_material_unbind(GPUMaterial *material);
int GPU_material_bound(GPUMaterial *material);
@@ -162,6 +163,7 @@ typedef enum GPUDynamicType {
GPU_DYNAMIC_OBJECT_VIEWIMAT = 3,
GPU_DYNAMIC_OBJECT_IMAT = 4,
GPU_DYNAMIC_OBJECT_COLOR = 5,
+ GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE = 15,
GPU_DYNAMIC_LAMP_FIRST = 6,
GPU_DYNAMIC_LAMP_DYNVEC = 6,
GPU_DYNAMIC_LAMP_DYNCO = 7,
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 185f9eb185e..05c459b703d 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -344,6 +344,8 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
return "varnormal";
else if(builtin == GPU_OBCOLOR)
return "unfobcolor";
+ else if(builtin == GPU_AUTO_BUMPSCALE)
+ return "unfobautobumpscale";
else
return "";
}
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 3cd3cde8aad..6a11010002f 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -60,6 +60,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
+#include "BKE_DerivedMesh.h"
#include "BLI_threads.h"
#include "BLI_blenlib.h"
@@ -1159,7 +1160,7 @@ int GPU_enable_material(int nr, void *attribs)
gpumat = GPU_material_from_blender(GMS.gscene, mat);
GPU_material_vertex_attributes(gpumat, gattribs);
GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT));
- GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col);
+ GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col, GMS.gob->derivedFinal->auto_bump_scale);
GMS.gboundmat= mat;
/* for glsl use alpha blend mode, unless it's set to solid and
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 397c0e32c69..2d8487deb71 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -94,7 +94,7 @@ struct GPUMaterial {
/* for passing uniforms */
int viewmatloc, invviewmatloc;
int obmatloc, invobmatloc;
- int obcolloc;
+ int obcolloc, obautobumpscaleloc;
ListBase lamps;
};
@@ -212,7 +212,8 @@ static int GPU_material_construct_end(GPUMaterial *material)
material->invobmatloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_INVERSE_OBJECT_MATRIX));
if(material->builtins & GPU_OBCOLOR)
material->obcolloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_OBCOLOR));
-
+ if(material->builtins & GPU_AUTO_BUMPSCALE)
+ material->obautobumpscaleloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
return 1;
}
@@ -273,7 +274,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim
}
}
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4])
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale)
{
if(material->pass) {
GPUShader *shader = GPU_pass_shader(material->pass);
@@ -300,7 +301,9 @@ void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float v
CLAMP(col[3], 0.0f, 1.0f);
GPU_shader_uniform_vector(shader, material->obcolloc, 4, 1, col);
}
-
+ if(material->builtins & GPU_AUTO_BUMPSCALE) {
+ GPU_shader_uniform_vector(shader, material->obautobumpscaleloc, 1, 1, &autobumpscale);
+ }
/* update lamps */
for(nlink=material->lamps.first; nlink; nlink=nlink->next) {
lamp= nlink->data;
@@ -1087,8 +1090,7 @@ static void do_material_tex(GPUShadeInput *shi)
/* ntap bumpmap image */
int iBumpSpace;
float ima_x, ima_y;
- float hScale = 0.1f; // compatibility adjustment factor for all bumpspace types
- float hScaleTex = 13.0f; // factor for scaling texspace bumps
+ float hScale;
float imag_tspace_dimension_x = 1024.0f; // only used for texture space variant
float aspect = 1.0f;
@@ -1096,16 +1098,35 @@ static void do_material_tex(GPUShadeInput *shi)
GPUNodeLink *surf_pos = GPU_builtin(GPU_VIEW_POSITION);
GPUNodeLink *vR1, *vR2;
GPUNodeLink *dBs, *dBt, *fDet;
-
+
+ hScale = 0.1; // compatibility adjustment factor for all bumpspace types
if( mtex->texflag & MTEX_BUMP_TEXTURESPACE )
- hScale = hScaleTex;
+ hScale = 13.0f; // factor for scaling texspace bumps
+ else if(found_deriv_map!=0)
+ hScale = 1.0f;
+
+ // resolve texture resolution
+ if( (mtex->texflag & MTEX_BUMP_TEXTURESPACE) || found_deriv_map ) {
+ ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser);
+ ima_x= 512.0f; ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only
+ if(ibuf) {
+ ima_x= ibuf->x;
+ ima_y= ibuf->y;
+ aspect = ((float) ima_y) / ima_x;
+ }
+ }
// The negate on norfac is done because the
// normal in the renderer points inward which corresponds
// to inverting the bump map. Should this ever change
// this negate must be removed.
norfac = -hScale * mtex->norfac;
+ if(found_deriv_map) norfac /= sqrtf(ima_x*ima_y);
+
tnorfac = GPU_uniform(&norfac);
+
+ if(found_deriv_map)
+ GPU_link(mat, "math_multiply", tnorfac, GPU_builtin(GPU_AUTO_BUMPSCALE), &tnorfac);
if(GPU_link_changed(stencil))
GPU_link(mat, "math_multiply", tnorfac, stencil, &tnorfac);
@@ -1152,17 +1173,6 @@ static void do_material_tex(GPUShadeInput *shi)
iBumpSpacePrev = iBumpSpace;
}
-
- // resolve texture resolution
- if( (mtex->texflag & MTEX_BUMP_TEXTURESPACE) || found_deriv_map ) {
- ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser);
- ima_x= 512.0f; ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only
- if(ibuf) {
- ima_x= ibuf->x;
- ima_y= ibuf->y;
- aspect = ((float) ima_y) / ima_x;
- }
- }
if(found_deriv_map) {
@@ -1703,6 +1713,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
{ GPU_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_MAT, GPU_DATA_16F },
{ GPU_INVERSE_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_IMAT, GPU_DATA_16F },
{ GPU_OBCOLOR, GPU_DYNAMIC_OBJECT_COLOR, GPU_DATA_4F },
+ { GPU_AUTO_BUMPSCALE, GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE, GPU_DATA_1F },
{ 0 }
};