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authorCampbell Barton <ideasman42@gmail.com>2011-11-07 05:38:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-07 05:38:32 +0400
commit96d73bfdcfd74bfccd58bf02ae25b64577fce904 (patch)
tree76f1423cdb1fe3079bd6b17c071c3c4a496c6550 /source/blender/gpu
parent85540d5aa7abb487e546b5483fffeef2e6075af5 (diff)
replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functions for int & char.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_material.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index a438d5c86e9..9344b4e680a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -260,7 +260,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim
if(!lamp->hide && (lamp->lay & viewlay) && (!(lamp->mode & LA_LAYER) || (lamp->lay & oblay))) {
lamp->dynenergy = lamp->energy;
- VECCOPY(lamp->dyncol, lamp->col);
+ copy_v3_v3(lamp->dyncol, lamp->col);
}
else {
lamp->dynenergy = 0.0f;
@@ -306,14 +306,14 @@ void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float v
lamp= nlink->data;
if(material->dynproperty & DYN_LAMP_VEC) {
- VECCOPY(lamp->dynvec, lamp->vec);
+ copy_v3_v3(lamp->dynvec, lamp->vec);
normalize_v3(lamp->dynvec);
negate_v3(lamp->dynvec);
mul_mat3_m4_v3(viewmat, lamp->dynvec);
}
if(material->dynproperty & DYN_LAMP_CO) {
- VECCOPY(lamp->dynco, lamp->co);
+ copy_v3_v3(lamp->dynco, lamp->co);
mul_m4_v3(viewmat, lamp->dynco);
}
@@ -1472,8 +1472,8 @@ void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4])
copy_m4_m4(mat, obmat);
normalize_m4(mat);
- VECCOPY(lamp->vec, mat[2]);
- VECCOPY(lamp->co, mat[3]);
+ copy_v3_v3(lamp->vec, mat[2]);
+ copy_v3_v3(lamp->co, mat[3]);
copy_m4_m4(lamp->obmat, mat);
invert_m4_m4(lamp->imat, mat);
}