diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-24 12:10:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-24 13:48:43 +0300 |
commit | 9ff819553520198468bf67b4920b50dc5b047bb6 (patch) | |
tree | 24578bfe37d677da375f2ef912791c7b2c5caa41 /source/blender/gpu | |
parent | 7d859da513249cfea29db44758b1ec2571f8dee7 (diff) |
OpenGL: Remove remaining instances of GL_RGBA16F_ARB.
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 6b768d4bdd6..8b23cf6f936 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -480,7 +480,7 @@ void GPU_create_gl_tex( if (textarget == GL_TEXTURE_2D) { if (use_high_bit_depth) { if (GLEW_ARB_texture_float) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect); } @@ -509,7 +509,7 @@ void GPU_create_gl_tex( ImBuf *mip = ibuf->mipmap[i - 1]; if (use_high_bit_depth) { if (GLEW_ARB_texture_float) - glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F_ARB, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float); + glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float); else glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float); } @@ -531,7 +531,7 @@ void GPU_create_gl_tex( if (h == w && is_power_of_2_i(h) && !is_over_resolution_limit(textarget, h, w)) { void **cube_map = gpu_gen_cube_map(rect, frect, rectw, recth, use_high_bit_depth); - GLenum informat = use_high_bit_depth ? (GLEW_ARB_texture_float ? GL_RGBA16F_ARB : GL_RGBA16) : GL_RGBA8; + GLenum informat = use_high_bit_depth ? (GLEW_ARB_texture_float ? GL_RGBA16F : GL_RGBA16) : GL_RGBA8; GLenum type = use_high_bit_depth ? GL_FLOAT : GL_UNSIGNED_BYTE; if (cube_map) |