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authorCampbell Barton <ideasman42@gmail.com>2012-01-11 19:04:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-11 19:04:54 +0400
commita7b0a11811ccdbf83301891c03a50c1d5daf4776 (patch)
tree165521a6533e9069c455dbccda87b944ae7a1c25 /source/blender/gpu
parentb308e613126f8c89e954705aa512a3ef6a1f551d (diff)
parent6ce92d09f77351b3ad882e8d8f6d6b1511e91844 (diff)
svn merge ^/trunk/blender -r43278:43294
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_extensions.h4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 1dbe9ed7371..9fb0dd1ae07 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -167,7 +167,7 @@ void GPU_shader_uniform_vector(GPUShader *shader, int location, int length,
int arraysize, float *value);
void GPU_shader_uniform_texture(GPUShader *shader, int location, GPUTexture *tex);
-int GPU_shader_get_attribute(GPUShader *shader, char *name);
+int GPU_shader_get_attribute(GPUShader *shader, const char *name);
/* Vertex attributes for shaders */
@@ -179,7 +179,7 @@ typedef struct GPUVertexAttribs {
int glindex;
int gltexco;
int attribid;
- char name[32];
+ char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
} layer[GPU_MAX_ATTRIB];
int totlayer;
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index c4ed88635b7..cc486b75245 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1156,7 +1156,7 @@ void GPU_shader_uniform_texture(GPUShader *UNUSED(shader), int location, GPUText
GPU_print_error("Post Uniform Texture");
}
-int GPU_shader_get_attribute(GPUShader *shader, char *name)
+int GPU_shader_get_attribute(GPUShader *shader, const char *name)
{
int index;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 93ea067cfb7..ef2abb20cf3 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -173,7 +173,7 @@ static void gpu_material_set_attrib_id(GPUMaterial *material)
* removed by the glsl compiler by dead code elimination */
for(a=0, b=0; a<attribs->totlayer; a++) {
- sprintf(name, "att%d", attribs->layer[a].attribid);
+ BLI_snprintf(name, sizeof(name), "att%d", attribs->layer[a].attribid);
attribs->layer[a].glindex = GPU_shader_get_attribute(shader, name);
if(attribs->layer[a].glindex >= 0) {