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authorCampbell Barton <ideasman42@gmail.com>2020-02-20 02:07:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-20 03:22:14 +0300
commita74f0dc0e306d79d8a6de5277538d7333132fc34 (patch)
treeeae25a4f49272ca88a9123d6bc891dbbc7204554 /source/blender/gpu
parent6f5ef60f1b50fef4737b0530bee5c4770be24403 (diff)
Cleanup: declatatuons for functions that don't exist
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_material.h1
-rw-r--r--source/blender/gpu/GPU_texture.h1
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format_private.h1
3 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 075829065df..952bbfe72fa 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -143,7 +143,6 @@ GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
GPUNodeLink *GPU_constant(float *num);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
-GPUNodeLink *GPU_image_tilemap(struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index e8800b75143..338f4d906f6 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -192,7 +192,6 @@ GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser,
struct ImBuf *ibuf,
int textarget);
-GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
/* movie clip drawing */
GPUTexture *GPU_texture_from_movieclip(struct MovieClip *clip,
diff --git a/source/blender/gpu/intern/gpu_vertex_format_private.h b/source/blender/gpu/intern/gpu_vertex_format_private.h
index 13459101669..a850d17a1dd 100644
--- a/source/blender/gpu/intern/gpu_vertex_format_private.h
+++ b/source/blender/gpu/intern/gpu_vertex_format_private.h
@@ -27,7 +27,6 @@
#define __GPU_VERTEX_FORMAT_PRIVATE_H__
void VertexFormat_pack(GPUVertFormat *format);
-void VertexFormat_deinterleave(GPUVertFormat *format, uint vertex_len);
uint padding(uint offset, uint alignment);
uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);