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authorClément Foucault <foucault.clem@gmail.com>2020-03-11 19:07:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-03-11 19:12:16 +0300
commitc476c36e400883d929a7149def8dcb6ad6157a86 (patch)
treec19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/gpu
parentf01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff)
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine. The features remain unchanged but the code quality is greatly improved. Hair shading is brighter but also more correct. This also introduce the concept of `DRWShaderLibrary` to make a simple include system inside the GLSL files. Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl b/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl
index aa1d437c307..9e1527a9e7f 100644
--- a/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl
@@ -1,7 +1,8 @@
-/* Need to be included after common_view_lib.glsl for resource_id. */
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+
#ifndef GPU_OBINFOS_UBO
-#define GPU_OBINFOS_UBO
+# define GPU_OBINFOS_UBO
struct ObjectInfos {
vec4 drw_OrcoTexCoFactors[2];
vec4 drw_ObjectColor;
@@ -13,7 +14,7 @@ layout(std140) uniform infoBlock
/* DRW_RESOURCE_CHUNK_LEN = 512 */
ObjectInfos drw_infos[512];
};
-#define OrcoTexCoFactors (drw_infos[resource_id].drw_OrcoTexCoFactors)
-#define ObjectInfo (drw_infos[resource_id].drw_Infos)
-#define ObjectColor (drw_infos[resource_id].drw_ObjectColor)
+# define OrcoTexCoFactors (drw_infos[resource_id].drw_OrcoTexCoFactors)
+# define ObjectInfo (drw_infos[resource_id].drw_Infos)
+# define ObjectColor (drw_infos[resource_id].drw_ObjectColor)
#endif