Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-10-05 03:10:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-05 03:10:25 +0300
commit2b66b372bc39e12f938488a008f38b1945d86aa9 (patch)
treed8f2409d99bd91d8998c129f76fd4dc82a2a91d5 /source/blender/gpu
parent2dace5f3ef54cc25ed31fe20fd33df727f10a9ac (diff)
Cleanup: use doxygen sections
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_select.c30
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c42
2 files changed, 51 insertions, 21 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 661c462f60d..3c89f082e9b 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -38,6 +38,10 @@
#include "gpu_select_private.h"
+/* -------------------------------------------------------------------- */
+/** \name Internal Types
+ * \{ */
+
/* Internal algorithm used */
enum {
/** glBegin/EndQuery(GL_SAMPLES_PASSED... ), `gpu_select_query.c`
@@ -61,6 +65,12 @@ typedef struct GPUSelectState {
static GPUSelectState g_select_state = {0};
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
/**
* initialize and provide buffer for results
*/
@@ -149,12 +159,14 @@ uint GPU_select_end(void)
return hits;
}
-/* ----------------------------------------------------------------------------
- * Caching
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Caching
*
* Support multiple begin/end's as long as they are within the initial region.
- * Currently only used by ALGO_GL_PICK.
- */
+ * Currently only used by #ALGO_GL_PICK.
+ * \{ */
void GPU_select_cache_begin(void)
{
@@ -187,9 +199,11 @@ bool GPU_select_is_cached(void)
return g_select_state.use_cache && gpu_select_pick_is_cached();
}
-/* ----------------------------------------------------------------------------
- * Utilities
- */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Utilities
+ * \{ */
/**
* Helper function, nothing special but avoids doing inline since hits aren't sorted by depth
@@ -269,3 +283,5 @@ void GPU_select_buffer_stride_realign(const rcti *src, const rcti *dst, uint *r_
}
memset(r_buf, 0, (last_px_id + 1) * sizeof(*r_buf));
}
+
+/** \} */
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 7fb704c29dd..a8907859bf4 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -51,9 +51,9 @@
/* Z-depth of cleared depth buffer */
#define DEPTH_MAX 0xffffffff
-/* ----------------------------------------------------------------------------
- * SubRectStride
- */
+/* -------------------------------------------------------------------- */
+/** \name #SubRectStride
+ * \{ */
/* For looping over a sub-region of a rect, could be moved into 'rct.c'. */
typedef struct SubRectStride {
@@ -99,14 +99,16 @@ BLI_INLINE bool depth_is_filled(const depth_t *prev, const depth_t *curr)
return (*prev != *curr) && (*curr != DEPTH_MAX);
}
-/* ----------------------------------------------------------------------------
- * DepthBufCache
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #DepthBufCache
*
- * Result of reading glReadPixels,
+ * Result of reading #glReadPixels,
* use for both cache and non-cached storage.
- */
+ * \{ */
-/* store result of glReadPixels */
+/** Store result of #glReadPixels. */
typedef struct DepthBufCache {
struct DepthBufCache *next, *prev;
uint id;
@@ -188,11 +190,13 @@ static bool depth_buf_subrect_depth_any_filled(const DepthBufCache *rect_src,
return false;
}
-/* ----------------------------------------------------------------------------
- * DepthID
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name #DepthID
*
* Internal structure for storing hits.
- */
+ * \{ */
typedef struct DepthID {
uint id;
@@ -225,6 +229,12 @@ static int depth_cmp(const void *v1, const void *v2)
return 0;
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Main Selection Begin/End/Load API
+ * \{ */
+
/* depth sorting */
typedef struct GPUPickState {
/* cache on initialization */
@@ -691,11 +701,13 @@ uint gpu_select_pick_end(void)
return hits;
}
-/* ----------------------------------------------------------------------------
- * Caching
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Caching
*
* Support multiple begin/end's reusing depth buffers.
- */
+ * \{ */
void gpu_select_pick_cache_begin(void)
{
@@ -749,3 +761,5 @@ void gpu_select_pick_cache_load_id(void)
}
}
}
+
+/** \} */