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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:17:49 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:18:04 +0300
commit6e0cf86e73fedebb1615dde664fbac4859a72b60 (patch)
treed60e9f5c90cb3e4017b89499b82b3b117817125b /source/blender/gpu
parent79012c67849985be677cf63e363781e1992840fa (diff)
Cleanup: use new c++ guarded allocator API
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 3404eb67e28..5b1eac2e82f 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -563,7 +563,7 @@ static GPUFrameBuffer *gpu_offscreen_fb_get(GPUOffScreen *ofs)
GPUOffScreen *GPU_offscreen_create(
int width, int height, bool depth, eGPUTextureFormat format, char err_out[256])
{
- GPUOffScreen *ofs = (GPUOffScreen *)MEM_callocN(sizeof(GPUOffScreen), __func__);
+ GPUOffScreen *ofs = MEM_cnew<GPUOffScreen>(__func__);
/* Sometimes areas can have 0 height or width and this will
* create a 1D texture which we don't want. */