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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 11:34:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 11:51:49 +0300
commit09431033e9e2defcea42ffe056632b4bf4fd7a2a (patch)
tree3685376be3ccc092213655b06d041ad9ded105dd /source/blender/gpu
parent52ebbeedc916780d88769ca23e815895d1657e1d (diff)
Cleanup: split GPU_batch
Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/GPU_batch.h23
-rw-r--r--source/blender/gpu/GPU_batch_presets.h52
-rw-r--r--source/blender/gpu/GPU_batch_utils.h40
-rw-r--r--source/blender/gpu/intern/gpu_batch.c212
-rw-r--r--source/blender/gpu/intern/gpu_batch_presets.c73
-rw-r--r--source/blender/gpu/intern/gpu_batch_utils.c243
7 files changed, 377 insertions, 267 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 27977c16b51..716e00164ce 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -61,6 +61,7 @@ set(SRC
intern/gpu_basic_shader.c
intern/gpu_batch.c
intern/gpu_batch_presets.c
+ intern/gpu_batch_utils.c
intern/gpu_buffers.c
intern/gpu_codegen.c
intern/gpu_debug.c
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index b706bdbf189..f73968eda54 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -34,8 +34,6 @@
#include "../../../intern/gawain/gawain/gwn_batch.h"
#include "../../../intern/gawain/gawain/gwn_batch_private.h"
-struct rctf;
-
// TODO: CMake magic to do this:
// #include "gawain/batch.h"
@@ -44,31 +42,10 @@ struct rctf;
#include "GPU_shader.h"
-/* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */
-
/* gpu_batch.c */
void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id) ATTR_NONNULL(1);
-Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
- const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
- ) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
-Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
- const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
- ) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
-
void gpu_batch_init(void);
void gpu_batch_exit(void);
-/* gpu_batch_presets.c */
-/* Only use by draw manager. Use the presets function instead for interface. */
-Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RESULT;
-/* Replacement for gluSphere */
-Gwn_Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
-Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
-
-void gpu_batch_presets_init(void);
-void gpu_batch_presets_register(Gwn_Batch *preset_batch);
-void gpu_batch_presets_reset(void);
-void gpu_batch_presets_exit(void);
-
#endif /* __GPU_BATCH_H__ */
diff --git a/source/blender/gpu/GPU_batch_presets.h b/source/blender/gpu/GPU_batch_presets.h
new file mode 100644
index 00000000000..2450a1760c3
--- /dev/null
+++ b/source/blender/gpu/GPU_batch_presets.h
@@ -0,0 +1,52 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Mike Erwin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* Batched geometry rendering is powered by the Gawain library.
+ * This file contains any additions or modifications specific to Blender.
+ */
+
+#ifndef __GPU_BATCH_PRESETS_H__
+#define __GPU_BATCH_PRESETS_H__
+
+struct rctf;
+struct Gwn_VertFormat;
+
+#include "BLI_compiler_attrs.h"
+#include "BLI_sys_types.h"
+
+/* gpu_batch_presets.c */
+struct Gwn_VertFormat *GPU_batch_preset_format_3d(void);
+
+/* Replacement for gluSphere */
+struct Gwn_Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
+struct Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
+
+void gpu_batch_presets_init(void);
+void gpu_batch_presets_register(struct Gwn_Batch *preset_batch);
+void gpu_batch_presets_reset(void);
+void gpu_batch_presets_exit(void);
+
+#endif /* __GPU_BATCH_PRESETS_H__ */
diff --git a/source/blender/gpu/GPU_batch_utils.h b/source/blender/gpu/GPU_batch_utils.h
new file mode 100644
index 00000000000..b23b7723dc0
--- /dev/null
+++ b/source/blender/gpu/GPU_batch_utils.h
@@ -0,0 +1,40 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GPU_BATCH_UTILS_H__
+#define __GPU_BATCH_UTILS_H__
+
+struct rctf;
+
+#include "BLI_compiler_attrs.h"
+#include "BLI_sys_types.h"
+
+/* gpu_batch_utils.c */
+struct Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
+ const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
+ ) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+struct Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
+ const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
+ ) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
+
+/* Only use by draw manager. Use the presets function instead for interface. */
+struct Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RESULT;
+
+#endif /* __GPU_BATCH_UTILS_H__ */
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 391a3812073..5bfd20e3c8b 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -37,8 +37,8 @@
#include "BLI_polyfill_2d.h"
#include "BLI_sort_utils.h"
-
#include "GPU_batch.h" /* own include */
+#include "GPU_batch_presets.h"
#include "gpu_shader_private.h"
/* -------------------------------------------------------------------- */
@@ -53,216 +53,6 @@ void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
/** \} */
-
-
-/* -------------------------------------------------------------------- */
-/** \name Batch Creation
- * \{ */
-
-/**
- * Creates triangles from a byte-array of polygons.
- *
- * See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
- *
- * \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
- * \param polys_flat_len: Length of the array (must be an even number).
- * \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
- */
-Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
- const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
-{
- const uchar (*polys)[2] = (const void *)polys_flat;
- const uint polys_len = polys_flat_len / 2;
- BLI_assert(polys_flat_len == polys_len * 2);
-
- /* Over alloc in both cases */
- float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
- float (*verts_step)[2] = verts;
- uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
- uint (*tris_step)[3] = tris;
-
- const float range_uchar[2] = {
- (rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
- (rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
- };
- const float min_uchar[2] = {
- (rect ? rect->xmin : -1.0f),
- (rect ? rect->ymin : -1.0f),
- };
-
- uint i_poly = 0;
- uint i_vert = 0;
- while (i_poly != polys_len) {
- for (uint j = 0; j < 2; j++) {
- verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
- }
- i_vert++;
- i_poly++;
- if (polys[i_poly - 1][0] == polys[i_poly][0] &&
- polys[i_poly - 1][1] == polys[i_poly][1])
- {
- const uint verts_step_len = (&verts[i_vert]) - verts_step;
- BLI_assert(verts_step_len >= 3);
- const uint tris_len = (verts_step_len - 2);
- BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
- /* offset indices */
- if (verts_step != verts) {
- uint *t = tris_step[0];
- const uint offset = (verts_step - verts);
- uint tot = tris_len * 3;
- while (tot--) {
- *t += offset;
- t++;
- }
- BLI_assert(t == tris_step[tris_len]);
- }
- verts_step += verts_step_len;
- tris_step += tris_len;
- i_poly++;
- /* ignore the duplicate point */
- }
- }
-
- /* We have vertices and tris, make a batch from this. */
- static Gwn_VertFormat format = {0};
- static struct { uint pos; } attr_id;
- if (format.attr_len == 0) {
- attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- }
-
- const uint verts_len = (verts_step - verts);
- const uint tris_len = (tris_step - tris);
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, verts_len);
-
- Gwn_VertBufRaw pos_step;
- GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
-
- for (uint i = 0; i < verts_len; i++) {
- copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
- }
-
- Gwn_IndexBufBuilder elb;
- GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
- for (uint i = 0; i < tris_len; i++) {
- GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
- }
- Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
-
- MEM_freeN(tris);
- MEM_freeN(verts);
-
- return GWN_batch_create_ex(
- GWN_PRIM_TRIS, vbo,
- indexbuf,
- GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
-}
-
-Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
- const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
-{
- const uchar (*polys)[2] = (const void *)polys_flat;
- const uint polys_len = polys_flat_len / 2;
- BLI_assert(polys_flat_len == polys_len * 2);
-
- /* Over alloc */
- /* Lines are pairs of (x, y) byte locations packed into an int32_t. */
- int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
- int32_t *lines_step = lines;
-
- const float range_uchar[2] = {
- (rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
- (rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
- };
- const float min_uchar[2] = {
- (rect ? rect->xmin : -1.0f),
- (rect ? rect->ymin : -1.0f),
- };
-
- uint i_poly_prev = 0;
- uint i_poly = 0;
- while (i_poly != polys_len) {
- i_poly++;
- if (polys[i_poly - 1][0] == polys[i_poly][0] &&
- polys[i_poly - 1][1] == polys[i_poly][1])
- {
- const uchar (*polys_step)[2] = polys + i_poly_prev;
- const uint polys_step_len = i_poly - i_poly_prev;
- BLI_assert(polys_step_len >= 2);
- for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
- union {
- uint8_t as_u8[4];
- uint16_t as_u16[2];
- uint32_t as_u32;
- } data;
- data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
- data.as_u16[1] = *((const uint16_t *)polys_step[i]);
- if (data.as_u16[0] > data.as_u16[1]) {
- SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
- }
- *lines_step = data.as_u32;
- lines_step++;
- }
- i_poly++;
- i_poly_prev = i_poly;
- /* ignore the duplicate point */
- }
- }
-
- uint lines_len = lines_step - lines;
-
- /* Hide Lines (we could make optional) */
- {
- qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
- lines_step = lines;
- for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
- if (lines[i] != lines[i_prev]) {
- *lines_step++ = lines[i_prev];
- }
- else {
- i++;
- }
- }
- lines_len = lines_step - lines;
- }
-
- /* We have vertices and tris, make a batch from this. */
- static Gwn_VertFormat format = {0};
- static struct { uint pos; } attr_id;
- if (format.attr_len == 0) {
- attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- }
-
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- const uint vbo_len_capacity = lines_len * 2;
- GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
-
- Gwn_VertBufRaw pos_step;
- GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
-
- for (uint i = 0; i < lines_len; i++) {
- union {
- uint8_t as_u8_pair[2][2];
- uint32_t as_u32;
- } data;
- data.as_u32 = lines[i];
- for (uint k = 0; k < 2; k++) {
- float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
- for (uint j = 0; j < 2; j++) {
- pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
- }
- }
- }
- BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
- MEM_freeN(lines);
- return GWN_batch_create_ex(
- GWN_PRIM_LINES, vbo,
- NULL,
- GWN_BATCH_OWNS_VBO);
-}
-
-/** \} */
-
/* -------------------------------------------------------------------- */
/** \name Init/Exit
* \{ */
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index eaf0a6821ff..fb696fd09a5 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -38,6 +38,8 @@
#include "UI_interface.h"
#include "GPU_batch.h"
+#include "GPU_batch_utils.h"
+#include "GPU_batch_presets.h" /* own include */
#include "gpu_shader_private.h"
/* Struct to store 3D Batches and their format */
@@ -59,11 +61,12 @@ static struct {
static ListBase presets_list = {NULL, NULL};
+
/* -------------------------------------------------------------------- */
/** \name 3D Primitives
* \{ */
-static Gwn_VertFormat *preset_3D_format(void)
+static Gwn_VertFormat *preset_3d_format(void)
{
if (g_presets_3d.format.attr_len == 0) {
Gwn_VertFormat *format = &g_presets_3d.format;
@@ -84,6 +87,40 @@ static void batch_sphere_lat_lon_vert(
copy_v3_v3(GWN_vertbuf_raw_step(pos_step), pos);
copy_v3_v3(GWN_vertbuf_raw_step(nor_step), pos);
}
+Gwn_Batch *GPU_batch_preset_sphere(int lod)
+{
+ BLI_assert(lod >= 0 && lod <= 2);
+ BLI_assert(BLI_thread_is_main());
+
+ if (lod == 0) {
+ return g_presets_3d.batch.sphere_low;
+ }
+ else if (lod == 1) {
+ return g_presets_3d.batch.sphere_med;
+ }
+ else {
+ return g_presets_3d.batch.sphere_high;
+ }
+}
+
+Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
+{
+ BLI_assert(lod >= 0 && lod <= 1);
+ BLI_assert(BLI_thread_is_main());
+
+ if (lod == 0) {
+ return g_presets_3d.batch.sphere_wire_low;
+ }
+ else {
+ return g_presets_3d.batch.sphere_wire_med;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Create Sphere (3D)
+ * \{ */
/* Replacement for gluSphere */
Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
@@ -92,7 +129,7 @@ Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
const float lat_inc = M_PI / lat_res;
float lon, lat;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3d_format());
const uint vbo_len = (lat_res - 1) * lon_res * 6;
GWN_vertbuf_data_alloc(vbo, vbo_len);
@@ -130,7 +167,7 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
const float lat_inc = M_PI / lat_res;
float lon, lat;
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3d_format());
const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
GWN_vertbuf_data_alloc(vbo, vbo_len);
@@ -158,38 +195,8 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
return GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
-Gwn_Batch *GPU_batch_preset_sphere(int lod)
-{
- BLI_assert(lod >= 0 && lod <= 2);
- BLI_assert(BLI_thread_is_main());
-
- if (lod == 0) {
- return g_presets_3d.batch.sphere_low;
- }
- else if (lod == 1) {
- return g_presets_3d.batch.sphere_med;
- }
- else {
- return g_presets_3d.batch.sphere_high;
- }
-}
-
-Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
-{
- BLI_assert(lod >= 0 && lod <= 1);
- BLI_assert(BLI_thread_is_main());
-
- if (lod == 0) {
- return g_presets_3d.batch.sphere_wire_low;
- }
- else {
- return g_presets_3d.batch.sphere_wire_med;
- }
-}
-
/** \} */
-
void gpu_batch_presets_init(void)
{
/* Hard coded resolution */
diff --git a/source/blender/gpu/intern/gpu_batch_utils.c b/source/blender/gpu/intern/gpu_batch_utils.c
new file mode 100644
index 00000000000..d6d82ac18b6
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_batch_utils.c
@@ -0,0 +1,243 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/gpu/intern/gpu_batch_utils.c
+ * \ingroup gpu
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_rect.h"
+#include "BLI_math.h"
+#include "BLI_polyfill_2d.h"
+#include "BLI_sort_utils.h"
+
+#include "GPU_batch.h"
+#include "GPU_batch_utils.h" /* own include */
+#include "gpu_shader_private.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Polygon Creation (2D)
+ * \{ */
+
+/**
+ * Creates triangles from a byte-array of polygons.
+ *
+ * See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
+ *
+ * \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
+ * \param polys_flat_len: Length of the array (must be an even number).
+ * \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
+ */
+Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
+ const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
+{
+ const uchar (*polys)[2] = (const void *)polys_flat;
+ const uint polys_len = polys_flat_len / 2;
+ BLI_assert(polys_flat_len == polys_len * 2);
+
+ /* Over alloc in both cases */
+ float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
+ float (*verts_step)[2] = verts;
+ uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
+ uint (*tris_step)[3] = tris;
+
+ const float range_uchar[2] = {
+ (rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
+ (rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
+ };
+ const float min_uchar[2] = {
+ (rect ? rect->xmin : -1.0f),
+ (rect ? rect->ymin : -1.0f),
+ };
+
+ uint i_poly = 0;
+ uint i_vert = 0;
+ while (i_poly != polys_len) {
+ for (uint j = 0; j < 2; j++) {
+ verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
+ }
+ i_vert++;
+ i_poly++;
+ if (polys[i_poly - 1][0] == polys[i_poly][0] &&
+ polys[i_poly - 1][1] == polys[i_poly][1])
+ {
+ const uint verts_step_len = (&verts[i_vert]) - verts_step;
+ BLI_assert(verts_step_len >= 3);
+ const uint tris_len = (verts_step_len - 2);
+ BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
+ /* offset indices */
+ if (verts_step != verts) {
+ uint *t = tris_step[0];
+ const uint offset = (verts_step - verts);
+ uint tot = tris_len * 3;
+ while (tot--) {
+ *t += offset;
+ t++;
+ }
+ BLI_assert(t == tris_step[tris_len]);
+ }
+ verts_step += verts_step_len;
+ tris_step += tris_len;
+ i_poly++;
+ /* ignore the duplicate point */
+ }
+ }
+
+ /* We have vertices and tris, make a batch from this. */
+ static Gwn_VertFormat format = {0};
+ static struct { uint pos; } attr_id;
+ if (format.attr_len == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
+
+ const uint verts_len = (verts_step - verts);
+ const uint tris_len = (tris_step - tris);
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, verts_len);
+
+ Gwn_VertBufRaw pos_step;
+ GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
+
+ for (uint i = 0; i < verts_len; i++) {
+ copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
+ }
+
+ Gwn_IndexBufBuilder elb;
+ GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
+ for (uint i = 0; i < tris_len; i++) {
+ GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
+ }
+ Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
+
+ MEM_freeN(tris);
+ MEM_freeN(verts);
+
+ return GWN_batch_create_ex(
+ GWN_PRIM_TRIS, vbo,
+ indexbuf,
+ GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
+}
+
+Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
+ const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
+{
+ const uchar (*polys)[2] = (const void *)polys_flat;
+ const uint polys_len = polys_flat_len / 2;
+ BLI_assert(polys_flat_len == polys_len * 2);
+
+ /* Over alloc */
+ /* Lines are pairs of (x, y) byte locations packed into an int32_t. */
+ int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
+ int32_t *lines_step = lines;
+
+ const float range_uchar[2] = {
+ (rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
+ (rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
+ };
+ const float min_uchar[2] = {
+ (rect ? rect->xmin : -1.0f),
+ (rect ? rect->ymin : -1.0f),
+ };
+
+ uint i_poly_prev = 0;
+ uint i_poly = 0;
+ while (i_poly != polys_len) {
+ i_poly++;
+ if (polys[i_poly - 1][0] == polys[i_poly][0] &&
+ polys[i_poly - 1][1] == polys[i_poly][1])
+ {
+ const uchar (*polys_step)[2] = polys + i_poly_prev;
+ const uint polys_step_len = i_poly - i_poly_prev;
+ BLI_assert(polys_step_len >= 2);
+ for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
+ union {
+ uint8_t as_u8[4];
+ uint16_t as_u16[2];
+ uint32_t as_u32;
+ } data;
+ data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
+ data.as_u16[1] = *((const uint16_t *)polys_step[i]);
+ if (data.as_u16[0] > data.as_u16[1]) {
+ SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
+ }
+ *lines_step = data.as_u32;
+ lines_step++;
+ }
+ i_poly++;
+ i_poly_prev = i_poly;
+ /* ignore the duplicate point */
+ }
+ }
+
+ uint lines_len = lines_step - lines;
+
+ /* Hide Lines (we could make optional) */
+ {
+ qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
+ lines_step = lines;
+ for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
+ if (lines[i] != lines[i_prev]) {
+ *lines_step++ = lines[i_prev];
+ }
+ else {
+ i++;
+ }
+ }
+ lines_len = lines_step - lines;
+ }
+
+ /* We have vertices and tris, make a batch from this. */
+ static Gwn_VertFormat format = {0};
+ static struct { uint pos; } attr_id;
+ if (format.attr_len == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ }
+
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
+ const uint vbo_len_capacity = lines_len * 2;
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+
+ Gwn_VertBufRaw pos_step;
+ GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
+
+ for (uint i = 0; i < lines_len; i++) {
+ union {
+ uint8_t as_u8_pair[2][2];
+ uint32_t as_u32;
+ } data;
+ data.as_u32 = lines[i];
+ for (uint k = 0; k < 2; k++) {
+ float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
+ for (uint j = 0; j < 2; j++) {
+ pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
+ }
+ }
+ }
+ BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
+ MEM_freeN(lines);
+ return GWN_batch_create_ex(
+ GWN_PRIM_LINES, vbo,
+ NULL,
+ GWN_BATCH_OWNS_VBO);
+}
+
+/** \} */