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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
commit | 313b78928970a82ab547b07f21f04fc032491ca1 (patch) | |
tree | 465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /source/blender/gpu | |
parent | 42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff) |
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index a8d4821a483..66d8bf996ba 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -971,9 +971,9 @@ void clamp_vec3(vec3 vec, vec3 min, vec3 max, out vec3 out_vec) out_vec = clamp(vec, min, max); } -void clamp_val(float value, float min, float max, out float out_value) +void clamp_value(float value, float min, float max, out float result) { - out_value = clamp(value, min, max); + result = clamp(value, min, max); } void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 outcol) |