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authorPhilipp Oeser <info@graphics-engineer.com>2019-09-06 23:06:25 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-07 00:39:19 +0300
commit87d0033ea9feb4ff85ef1249ae3b57aaa3c3d540 (patch)
treec583497cc5ff432add936465c9d0d39cb3e7ec09 /source/blender/gpu
parentbbcb4be04fd468b8a93d919b4fc50767817ef701 (diff)
Fix node_shader_utils problems with new mapping node
Since rBbaaa89a0bc54 we have to access the mapping node differently. This doesnt take actual linkage of the new sockets into account (but this wasnt done for most sockets on the Principled BSDF node either) Also the min/max of the mapping node was removed entirely. It was decided upon removing this from node_shader_utils as well (and replace this by existing access to the Extension parameter of the Texture node). Part of solving T69526. Differential Revision: https://developer.blender.org/D5693
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions