diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-31 05:00:10 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-03-31 05:01:41 +0300 |
commit | 3d132ead502f792fc67117bad5d101c137f33fef (patch) | |
tree | c370628fc2a445faab64cc839d08f8ccf25a0a3a /source/blender/gpu | |
parent | 41ee5382f655fe2e76c0527e43b239e15478b310 (diff) |
Cleanup: spelling, trailing space for comment-blocks
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_create_info.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/metal/mtl_backend.mm | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh index ad5ca9ce29c..51008993353 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info.hh +++ b/source/blender/gpu/intern/gpu_shader_create_info.hh @@ -284,7 +284,7 @@ struct ShaderCreateInfo { bool auto_resource_location_ = false; /** If true, force depth and stencil tests to always happen before fragment shader invocation. */ bool early_fragment_test_ = false; - /** Allow optimisation when fragment shader writes to gl_FragDepth. */ + /** Allow optimization when fragment shader writes to `gl_FragDepth`. */ DepthWrite depth_write_ = DepthWrite::ANY; /** * Maximum length of all the resource names including each null terminator. diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index 7bffafd7f9d..a0efe12f523 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -197,7 +197,7 @@ void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, /* XR surfaces will already check for texture size changes and free if necessary (see * #wm_xr_session_surface_offscreen_ensure()), so don't free here as it has a significant * performance impact (leads to texture re-creation in #gpu_viewport_textures_create() every VR - * drawing iteration).*/ + * drawing iteration). */ if (!is_xr_surface) { gpu_viewport_textures_free(viewport); } diff --git a/source/blender/gpu/metal/mtl_backend.mm b/source/blender/gpu/metal/mtl_backend.mm index e1da371bd0b..00d73ba5d71 100644 --- a/source/blender/gpu/metal/mtl_backend.mm +++ b/source/blender/gpu/metal/mtl_backend.mm @@ -363,7 +363,7 @@ void MTLBackend::capabilities_init(MTLContext *ctx) MTLBackend::capabilities.supports_family_mac2); GCaps.compute_shader_support = false; /* TODO(Metal): Add compute support. */ GCaps.shader_storage_buffer_objects_support = - false; /* TODO(Metal): implement Storage Buffer support.*/ + false; /* TODO(Metal): implement Storage Buffer support. */ /* Maximum buffer bindings: 31. Consider required slot for uniforms/UBOs/Vertex attributes. * Can use argument buffers if a higher limit is required. */ |