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authorCampbell Barton <ideasman42@gmail.com>2017-08-16 13:31:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-16 13:32:42 +0300
commit90aa02290ac87a08cef948efb3ee67335276468a (patch)
treec5d28fa1ebc8cb984980ae344128c15635e61360 /source/blender/gpu
parent6bca0dcf7bd6c071f0b03234ac448d5e8e15fdc5 (diff)
Cleanup: rename GPU gawain functions
Were using Batch_ prefix still
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_batch.h6
-rw-r--r--source/blender/gpu/intern/gpu_batch.c6
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c4
3 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 966690c19b2..27d1d1f902e 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -39,11 +39,11 @@
#include "GPU_shader.h"
/* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */
-void Batch_set_builtin_program(Gwn_Batch*, GPUBuiltinShader);
+void GWN_batch_program_set_builtin(Gwn_Batch*, GPUBuiltinShader);
/* Replacement for gluSphere */
-Gwn_Batch *Batch_get_sphere(int lod);
-Gwn_Batch *Batch_get_sphere_wire(int lod);
+Gwn_Batch *GPU_batch_preset_sphere(int lod);
+Gwn_Batch *GPU_batch_preset_sphere_wire(int lod);
void gpu_batch_init(void);
void gpu_batch_exit(void);
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index cb2b65d1a67..5d347fc80e8 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -31,7 +31,7 @@
#include "GPU_batch.h"
#include "gpu_shader_private.h"
-void Batch_set_builtin_program(Gwn_Batch *batch, GPUBuiltinShader shader_id)
+void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
{
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
GWN_batch_program_set(batch, shader->program, shader->interface);
@@ -128,7 +128,7 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
return GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
-Gwn_Batch *Batch_get_sphere(int lod)
+Gwn_Batch *GPU_batch_preset_sphere(int lod)
{
BLI_assert(lod >= 0 && lod <= 2);
@@ -140,7 +140,7 @@ Gwn_Batch *Batch_get_sphere(int lod)
return sphere_high;
}
-Gwn_Batch *Batch_get_sphere_wire(int lod)
+Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
{
BLI_assert(lod >= 0 && lod <= 1);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index cfb94cadaa9..48a8267bff2 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -480,7 +480,7 @@ void GPU_framebuffer_blur(
GPU_texture_bind(tex, 0);
- Batch_set_builtin_program(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
GWN_batch_uniform_2f(&batch, "ScaleU", scaleh[0], scaleh[1]);
GWN_batch_uniform_1i(&batch, "textureSource", GL_TEXTURE0);
GWN_batch_draw(&batch);
@@ -496,7 +496,7 @@ void GPU_framebuffer_blur(
GPU_texture_bind(blurtex, 0);
/* Hack to make the following uniform stick */
- Batch_set_builtin_program(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
GWN_batch_uniform_2f(&batch, "ScaleU", scalev[0], scalev[1]);
GWN_batch_uniform_1i(&batch, "textureSource", GL_TEXTURE0);
GWN_batch_draw(&batch);