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authorClément Foucault <foucault.clem@gmail.com>2019-04-23 21:34:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-04-23 21:35:02 +0300
commit148c0aa0faa66b44ad26f2c4703d59e9a133ff71 (patch)
tree82a7c4fc5b88d9ec20c724abeac231bbce0cf88a /source/blender/gpu
parentd10205c1a7d6d595db600842c9c2ed343d9f51aa (diff)
Fix T63178 Eevee animation render crash
If image buffer is not loaded and blender attempts to reload it (during `BKE_image_acquire_ibuf`) over and over for each frame rendered. When attempting this reload, image_load_image_file is calling `BKE_image_free_buffers` and tag the Image to the (GPU) image_free_queue (because this run on the rendering thread). If the main thread decide to redraw the UI and go through `GPU_free_unused_buffers` they all get deleted and if that happens before the rendering thread use them ... segfault. If I replace the environment textures with correct ones (the file does not seems to contain them), there is no crash when rendering. I used a list of GPUTexture from blender Image to increase and decrease the reference counter correctly. This add very little memory and computation overhead.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_viewport.h1
-rw-r--r--source/blender/gpu/intern/gpu_draw.c9
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c9
3 files changed, 15 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h
index 23e5ee28533..198a9ec98e2 100644
--- a/source/blender/gpu/GPU_viewport.h
+++ b/source/blender/gpu/GPU_viewport.h
@@ -42,6 +42,7 @@ typedef struct ViewportMemoryPool {
struct BLI_mempool *shgroups;
struct BLI_mempool *uniforms;
struct BLI_mempool *passes;
+ struct BLI_mempool *images;
} ViewportMemoryPool;
/* All FramebufferLists are just the same pointers with different names */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e25c7d7f11e..edc2f2171a5 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1199,12 +1199,13 @@ void GPU_free_smoke_velocity(SmokeModifierData *smd)
}
static LinkNode *image_free_queue = NULL;
+static ThreadMutex img_queue_mutex = BLI_MUTEX_INITIALIZER;
static void gpu_queue_image_for_free(Image *ima)
{
- BLI_thread_lock(LOCK_OPENGL);
+ BLI_mutex_lock(&img_queue_mutex);
BLI_linklist_prepend(&image_free_queue, ima);
- BLI_thread_unlock(LOCK_OPENGL);
+ BLI_mutex_unlock(&img_queue_mutex);
}
void GPU_free_unused_buffers(Main *bmain)
@@ -1213,7 +1214,7 @@ void GPU_free_unused_buffers(Main *bmain)
return;
}
- BLI_thread_lock(LOCK_OPENGL);
+ BLI_mutex_lock(&img_queue_mutex);
/* images */
for (LinkNode *node = image_free_queue; node; node = node->next) {
@@ -1228,7 +1229,7 @@ void GPU_free_unused_buffers(Main *bmain)
BLI_linklist_free(image_free_queue, NULL);
image_free_queue = NULL;
- BLI_thread_unlock(LOCK_OPENGL);
+ BLI_mutex_unlock(&img_queue_mutex);
}
static void gpu_free_image_immediate(Image *ima)
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index 88b97ee2228..558b3f025a8 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -632,6 +632,15 @@ void GPU_viewport_free(GPUViewport *viewport)
if (viewport->vmempool.passes != NULL) {
BLI_mempool_destroy(viewport->vmempool.passes);
}
+ if (viewport->vmempool.images != NULL) {
+ BLI_mempool_iter iter;
+ GPUTexture **tex;
+ BLI_mempool_iternew(viewport->vmempool.images, &iter);
+ while ((tex = BLI_mempool_iterstep(&iter))) {
+ GPU_texture_free(*tex);
+ }
+ BLI_mempool_destroy(viewport->vmempool.images);
+ }
DRW_instance_data_list_free(viewport->idatalist);
MEM_freeN(viewport->idatalist);