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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
commit4124804b4e67c7a1d15abaac220d08497e37d34a (patch)
treeaf2825d24495aab4bcb061013c6d5ad482eba035 /source/blender/gpu
parent63cc6b44e74d8538a4ba9b4f29929914d627d8f5 (diff)
many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c40
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c24
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
4 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index eae5ca1b4b9..0a419af5b06 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -60,10 +60,10 @@
#define MAX_GPU_ATTRIB_DATA 32
/* -1 - undefined, 0 - vertex arrays, 1 - VBOs */
-int useVBOs = -1;
-GPUBufferPool *globalPool = 0;
-int GLStates = 0;
-GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
+static int useVBOs = -1;
+static GPUBufferPool *globalPool = 0;
+static int GLStates = 0;
+static GPUAttrib attribData[MAX_GPU_ATTRIB_DATA] = { { -1, 0, 0 } };
GPUBufferPool *GPU_buffer_pool_new()
{
@@ -89,7 +89,7 @@ GPUBufferPool *GPU_buffer_pool_new()
return pool;
}
-void GPU_buffer_pool_remove( int index, GPUBufferPool *pool )
+static void GPU_buffer_pool_remove( int index, GPUBufferPool *pool )
{
int i;
@@ -108,7 +108,7 @@ void GPU_buffer_pool_remove( int index, GPUBufferPool *pool )
pool->size--;
}
-void GPU_buffer_pool_delete_last( GPUBufferPool *pool )
+static void GPU_buffer_pool_delete_last( GPUBufferPool *pool )
{
int last;
@@ -773,7 +773,7 @@ void GPU_free_buffers(void *buffers_v)
}
}
-GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, GLenum target, void *user, void (*copy_f)(DerivedMesh *, float *, int *, int *, void *) )
+static GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, GLenum target, void *user, void (*copy_f)(DerivedMesh *, float *, int *, int *, void *) )
{
GPUBuffer *buffer;
float *varray;
@@ -855,7 +855,7 @@ GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, G
return buffer;
}
-void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
+static void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
{
int start;
int i, j, numfaces;
@@ -897,14 +897,14 @@ void GPU_buffer_copy_vertex(DerivedMesh *dm, float *varray, int *index, int *red
}
}
-GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm )
+static GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm )
{
DEBUG_VBO("GPU_buffer_vertex\n");
return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*3*(dm->drawObject->nelements+dm->drawObject->nlooseverts), GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_vertex);
}
-void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
+static void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
{
int i, numfaces;
int start;
@@ -963,14 +963,14 @@ void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, int *red
}
}
-GPUBuffer *GPU_buffer_normal( DerivedMesh *dm )
+static GPUBuffer *GPU_buffer_normal( DerivedMesh *dm )
{
DEBUG_VBO("GPU_buffer_normal\n");
return GPU_buffer_setup( dm, dm->drawObject, sizeof(float)*3*dm->drawObject->nelements, GL_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_normal);
}
-void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
+static void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *redir, void *UNUSED(user))
{
int start;
int i, numfaces;
@@ -1010,7 +1010,7 @@ void GPU_buffer_copy_uv(DerivedMesh *dm, float *varray, int *index, int *redir,
}
}
-GPUBuffer *GPU_buffer_uv( DerivedMesh *dm )
+static GPUBuffer *GPU_buffer_uv( DerivedMesh *dm )
{
DEBUG_VBO("GPU_buffer_uv\n");
if( DM_get_face_data_layer(dm, CD_MTFACE) != 0 ) /* was sizeof(float)*2 but caused buffer overrun */
@@ -1019,7 +1019,7 @@ GPUBuffer *GPU_buffer_uv( DerivedMesh *dm )
return 0;
}
-void GPU_buffer_copy_color3( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
+static void GPU_buffer_copy_color3( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
{
int i, numfaces;
unsigned char *varray = (unsigned char *)varray_;
@@ -1049,7 +1049,7 @@ void GPU_buffer_copy_color3( DerivedMesh *dm, float *varray_, int *index, int *r
}
}
-void GPU_buffer_copy_color4( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
+static void GPU_buffer_copy_color4( DerivedMesh *dm, float *varray_, int *index, int *redir, void *user )
{
int i, numfaces;
unsigned char *varray = (unsigned char *)varray_;
@@ -1079,7 +1079,7 @@ void GPU_buffer_copy_color4( DerivedMesh *dm, float *varray_, int *index, int *r
}
}
-GPUBuffer *GPU_buffer_color( DerivedMesh *dm )
+static GPUBuffer *GPU_buffer_color( DerivedMesh *dm )
{
unsigned char *colors;
int i, numfaces;
@@ -1112,7 +1112,7 @@ GPUBuffer *GPU_buffer_color( DerivedMesh *dm )
return result;
}
-void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user))
+static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user))
{
int i;
@@ -1131,14 +1131,14 @@ void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray, int *UNUSED(index), in
}
}
-GPUBuffer *GPU_buffer_edge( DerivedMesh *dm )
+static GPUBuffer *GPU_buffer_edge( DerivedMesh *dm )
{
DEBUG_VBO("GPU_buffer_edge\n");
return GPU_buffer_setup( dm, dm->drawObject, sizeof(int)*2*dm->drawObject->nedges, GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GPU_buffer_copy_edge);
}
-void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user))
+static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index), int *UNUSED(redir), void *UNUSED(user))
{
MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
int i, j=0;
@@ -1175,7 +1175,7 @@ void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(index),
}
}
-GPUBuffer *GPU_buffer_uvedge( DerivedMesh *dm )
+static GPUBuffer *GPU_buffer_uvedge( DerivedMesh *dm )
{
DEBUG_VBO("GPU_buffer_uvedge\n");
/* logic here:
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 9f0bbda91bb..8fc96b34933 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -766,7 +766,7 @@ GPUShader *GPU_pass_shader(GPUPass *pass)
return pass->shader;
}
-void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
+static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
{
GPUShader *shader = pass->shader;
GPUNode *node;
@@ -882,7 +882,7 @@ void GPU_pass_unbind(GPUPass *pass)
/* Node Link Functions */
-GPUNodeLink *GPU_node_link_create(int type)
+static GPUNodeLink *GPU_node_link_create(int type)
{
GPUNodeLink *link = MEM_callocN(sizeof(GPUNodeLink), "GPUNodeLink");
link->type = type;
@@ -891,7 +891,7 @@ GPUNodeLink *GPU_node_link_create(int type)
return link;
}
-void GPU_node_link_free(GPUNodeLink *link)
+static void GPU_node_link_free(GPUNodeLink *link)
{
link->users--;
@@ -907,7 +907,7 @@ void GPU_node_link_free(GPUNodeLink *link)
/* Node Functions */
-GPUNode *GPU_node_begin(const char *name)
+static GPUNode *GPU_node_begin(const char *name)
{
GPUNode *node = MEM_callocN(sizeof(GPUNode), "GPUNode");
@@ -916,7 +916,7 @@ GPUNode *GPU_node_begin(const char *name)
return node;
}
-void GPU_node_end(GPUNode *UNUSED(node))
+static void GPU_node_end(GPUNode *UNUSED(node))
{
/* empty */
}
@@ -1055,7 +1055,7 @@ static void GPU_node_output(GPUNode *node, int type, const char *UNUSED(name), G
BLI_addtail(&node->outputs, output);
}
-void GPU_inputs_free(ListBase *inputs)
+static void GPU_inputs_free(ListBase *inputs)
{
GPUInput *input;
@@ -1069,7 +1069,7 @@ void GPU_inputs_free(ListBase *inputs)
BLI_freelistN(inputs);
}
-void GPU_node_free(GPUNode *node)
+static void GPU_node_free(GPUNode *node)
{
GPUOutput *output;
@@ -1085,7 +1085,7 @@ void GPU_node_free(GPUNode *node)
MEM_freeN(node);
}
-void GPU_nodes_free(ListBase *nodes)
+static void GPU_nodes_free(ListBase *nodes)
{
GPUNode *node;
@@ -1098,7 +1098,7 @@ void GPU_nodes_free(ListBase *nodes)
/* vertex attributes */
-void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *attribs)
+static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *attribs)
{
GPUNode *node;
GPUInput *input;
@@ -1134,7 +1134,7 @@ void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *attribs)
}
}
-void gpu_nodes_get_builtin_flag(ListBase *nodes, int *builtin)
+static void gpu_nodes_get_builtin_flag(ListBase *nodes, int *builtin)
{
GPUNode *node;
GPUInput *input;
@@ -1352,7 +1352,7 @@ int GPU_link_changed(GPUNodeLink *link)
/* Pass create/free */
-void gpu_nodes_tag(GPUNodeLink *link)
+static void gpu_nodes_tag(GPUNodeLink *link)
{
GPUNode *node;
GPUInput *input;
@@ -1370,7 +1370,7 @@ void gpu_nodes_tag(GPUNodeLink *link)
gpu_nodes_tag(input->link);
}
-void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
+static void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
{
GPUNode *node, *next;
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index dedcab91e06..e948da2f1ec 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -930,7 +930,7 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat,
}
}
-Material *gpu_active_node_material(Material *ma)
+static Material *gpu_active_node_material(Material *ma)
{
if(ma && ma->use_nodes && ma->nodetree) {
bNode *node= nodeGetActiveID(ma->nodetree, ID_MA);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 310e2ec722c..cb28d0dbe47 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -596,7 +596,7 @@ static void do_specular_ramp(GPUShadeInput *shi, GPUNodeLink *is, GPUNodeLink *t
}
}
-void add_user_list(ListBase *list, void *data)
+static void add_user_list(ListBase *list, void *data)
{
LinkData *link = MEM_callocN(sizeof(LinkData), "GPULinkData");
link->data = data;
@@ -1348,7 +1348,7 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
GPU_link(mat, "linearrgb_to_srgb", shr->combined, &shr->combined);
}
-GPUNodeLink *GPU_blender_material(GPUMaterial *mat, Material *ma)
+static GPUNodeLink *GPU_blender_material(GPUMaterial *mat, Material *ma)
{
GPUShadeInput shi;
GPUShadeResult shr;