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authorClément Foucault <foucault.clem@gmail.com>2019-05-08 21:13:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-08 21:13:32 +0300
commitf2f62b184c67f6b548da1cd9c022c9383e541bb0 (patch)
tree12896f71f49dda76cc6c430c2cdb5ae454d58762 /source/blender/gpu
parentbb41626ab3de31f670fcbe3365b61064e899c87f (diff)
DRW: Remove WorldNormalMatrix
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_shader_interface.h1
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.c1
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl1
3 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index 1b10de45cee..fc7d9e22ea3 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -45,7 +45,6 @@ typedef enum {
GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
GPU_UNIFORM_NORMAL, /* mat3 NormalMatrix */
- GPU_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */
GPU_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index 207a218b5d1..97dbb80d736 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -61,7 +61,6 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
[GPU_UNIFORM_VIEWPROJECTION_INV] = "ViewProjectionMatrixInverse",
[GPU_UNIFORM_NORMAL] = "NormalMatrix",
- [GPU_UNIFORM_WORLDNORMAL] = "WorldNormalMatrix",
[GPU_UNIFORM_CAMERATEXCO] = "CameraTexCoFactors",
[GPU_UNIFORM_ORCO] = "OrcoTexCoFactors",
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index ca05a9b6238..f03e30b55f7 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1,7 +1,6 @@
uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewMatrixInverse;
-uniform mat3 NormalMatrix;
#ifndef USE_ATTR
uniform mat4 ModelMatrix;