diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-12 12:50:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-12 12:50:02 +0400 |
commit | ee3d910f8f80b68c4090338c017e40175d14029d (patch) | |
tree | b90e5ac7ae24d6413c8497cb66d5f5b4d714abd0 /source/blender/gpu | |
parent | d9960dba31cc028392665c3481e145450dc626da (diff) |
code cleanup: quiet struct gcc warnings, also use more conventional names for bmesh dissolve.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_simple_shader.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index bcf86be4e07..fd671446768 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -1265,7 +1265,7 @@ void GPU_shader_bind(GPUShader *shader) GPU_print_error("Post Shader Bind"); } -void GPU_shader_unbind() +void GPU_shader_unbind(void) { GPU_print_error("Pre Shader Unbind"); glUseProgramObjectARB(0); diff --git a/source/blender/gpu/intern/gpu_simple_shader.c b/source/blender/gpu/intern/gpu_simple_shader.c index 54509d517ee..b29d6c2e681 100644 --- a/source/blender/gpu/intern/gpu_simple_shader.c +++ b/source/blender/gpu/intern/gpu_simple_shader.c @@ -70,12 +70,12 @@ static struct { /* Init / exit */ -void GPU_simple_shaders_init() +void GPU_simple_shaders_init(void) { memset(&GPU_MATERIAL_STATE, 0, sizeof(GPU_MATERIAL_STATE)); } -void GPU_simple_shaders_exit() +void GPU_simple_shaders_exit(void) { int i; @@ -203,7 +203,7 @@ void GPU_simple_shader_bind(int options) GPU_MATERIAL_STATE.need_normals = (options & GPU_SHADER_LIGHTING); } -void GPU_simple_shader_unbind() +void GPU_simple_shader_unbind(void) { if (GPU_glsl_support()) { GPU_shader_unbind(); @@ -234,7 +234,7 @@ void GPU_simple_shader_colors(const float diffuse[3], const float specular[3], glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, CLAMPIS(shininess, 1, 128)); } -bool GPU_simple_shader_need_normals() +bool GPU_simple_shader_need_normals(void) { return GPU_MATERIAL_STATE.need_normals; } |