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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2020-06-30 11:47:48 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2020-07-01 08:55:10 +0300 |
commit | 8c4703127ad1bd857b8b1b39960a3da2ffa36ca6 (patch) | |
tree | f3e14201cd422aa46eaccbb833ea8f25d0d8c93a /source/blender/gpu | |
parent | d885b1141c7cdf8c75ec7e1983546c2dd9da1004 (diff) |
GPU: Apple/Nvidia Proxy check
Apple's Nvidia driverPROXY check also fails. Now the
configuration Apple/Nvidia will also bypass the
Proxy test.
Maniphest Tasks: T78175
Differential Revision: https://developer.blender.org/D8160
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index fd6d2894f35..56e82b94fd2 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -677,12 +677,14 @@ static bool gpu_texture_check_capacity( GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type) { if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY) || + GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_OFFICIAL) || GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OFFICIAL)) { /* Some AMD drivers have a faulty `GL_PROXY_TEXTURE_..` check. * (see T55888, T56185, T59351). * Checking with `GL_PROXY_TEXTURE_..` doesn't prevent `Out Of Memory` issue, * it just states that the OGL implementation can support the texture. - * So manually check the maximum size and maximum number of layers. */ + * So manually check the maximum size and maximum number of layers. + * Same thing happens on Nvidia/macOS 10.15 (T78175). */ switch (proxy) { case GL_PROXY_TEXTURE_2D_ARRAY: if ((tex->d < 0) || (tex->d > GPU_max_texture_layers())) { |