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authorLeon Zandman <lzandman>2021-05-21 15:19:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-21 15:23:07 +0300
commit865d1889da54c4eb8dcdf6b4dca7df906b936add (patch)
tree62d523184717b54a34265cbe640e269defb61919 /source/blender/gpu
parentcf42586737554a5902796324a3b8c2f38c9a29f5 (diff)
Cleanup: spelling
Includes fixes to misspelled function names. Ref D11280
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl
index d8d9ecdf287..5745f11ede4 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl
@@ -2,7 +2,7 @@
* coordinates to act as a seed since the noise functions don't have seed values.
* A seed value is needed for generating distortion textures and color outputs.
* The offset's components are in the range [100, 200], not too high to cause
- * bad precision and not to small to be noticeable. We use float seed because
+ * bad precision and not too small to be noticeable. We use float seed because
* OSL only support float hashes.
*/